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This repository has been archived by the owner on Jun 17, 2020. It is now read-only.
Well, the thing is that Odysis is made for analysing data bound to meshes (after some computation). If there are no data, there is nothing to analyse.
Also, concerning lights and shading, the problem I find with lights computation in shaders is that it alters the color-mapping colors.. So I find it pretty annoying.
One way we could fix this would be by adding the possibility to enable/disable lightings in shaders.
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Are there any ways to shade a mesh? For example, when viewing a mesh without any scalar data, it's rather difficult to interpret:
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