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spritedata_patch.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- You may place here your custom ActorID values to be used instead as this overwrites the loaded spritedata.xml values -->
<database>
<sprites>
<sprite id="189">
<name>E3 2005 Mushroom Platform</name>
<flags known="1" complete="1" />
<category id="2" />
<notes></notes>
<files>
/enemy/I_kinoko_ashiba.nsbtx
/enemy/I_kinoko_ashiba2.nsbtx
/enemy/I_kinoko_kuki_l.nsbtx
</files>
<field id="20" type="checkbox" name="Fat Stalk" values="1" notes="" />
<field id="24" type="list" name="Color" values="0=Red,1=Green" notes="" />
<field id="27" type="checkbox" name="Bobbing" values="1" notes="" />
<field id="25" type="checkbox" name="Slim Platform" values="1" notes="" />
<field id="30-32" type="value" name="Stalk height" values="" notes="Max 7. Add tiles under it." />
<field id="34-36" type="value" name="Length" values="" notes="" />
<field id="37-40" type="value" name="Tilt angle" values="" notes="" />
<field id="41-48" type="value" name="Speed" values="" notes="" />
</sprite>
<sprite id="251">
<name>Background Swapper</name>
<flags known="1" complete="1" />
<category id="1" />
<notes></notes>
<files></files>
<field id="25-32" type="value" name="Tileset ID" values="" notes="" />
<field id="33-40" type="value" name="Foreground ID" values="" notes="" />
<field id="41-48" type="value" name="Background ID" values="" notes="" />
</sprite>
<sprite id="253">
<name>SM64 Item Block</name>
<flags known="1" complete="1" />
<category id="1" />
<notes></notes>
<files></files>
<field id="1-8" type="value" name="Target ID" values="" notes="" />
<field id="25-32" type="value" name="Size" values="" notes="" />
<field id="45-48" type="value" name="Down shift" values="" notes="" />
<field id="41-44" type="value" name="Right shift" values="" notes="" />
<field id="20-24" type="list" name="Item"
values="
0=Mushroom/Fireflower,
1=Starman,
2=Coin,
3=Mushroom,
5=Mega Mushroom,
7=1-Up,
9=Fire Flower,
10=Vine,
11=Blue Shell,
18=Entrance Vine (grows 7 tiles and then stops),
25=Mini Mushroom"
notes="" />
<field id="34" type="list" name="Rotation Direction" values="0=Left To Right, 1=Right To Left" notes="" />
<field id="35-36" type="list" name="Color" values="0=Blue, 1=Green, 2=Yellow" notes="" />
<field id="37-40" type="list" name="Behavior" values="0=Activates event, 1=Spawns item, 2=Nothing" notes="" />
<field id="18-19" type="list" name="Destroy mode" values="0=Default, 1=Single use (turns green), 3=Explodes during animation" notes="" />
</sprite>
<sprite id="255">
<name>SM64 Boss Switch</name>
<flags known="1" complete="1" />
<category id="1" />
<notes></notes>
<files></files>
<field id="1-8" type="value" name="Target ID" values="" notes="" />
<field id="48" type="checkbox" name="Is Small" values="" notes="" />
</sprite>
</sprites>
</database>