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Layer.elm
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module Layer (Layer, empty, soil, grass, update, view, viewSize) where
import Graphics.Collage exposing (..)
import Array
import Common exposing (..)
import Tile
-- MODEL
type alias Layer =
{ size : Size,
tiles : Array.Array (Maybe Tile.Tile),
tileSize : Size
}
initialize : Maybe Tile.Tile -> Size -> Layer
initialize tile (w,h) =
{ size = (w, h),
tiles = Array.repeat (w*h) tile,
tileSize = (32,32)
}
empty : Size -> Layer
empty =
initialize Nothing
soil : Size -> Layer
soil =
initialize (Just Tile.soil)
grass : Size -> Layer
grass =
initialize (Just Tile.grass)
-- UPDATE
update : Float -> Layer -> Layer
update tickTime layer =
let
maybeNewTile = Maybe.map (Tile.update tickTime)
newTiles = Array.map maybeNewTile layer.tiles
in
{ layer | tiles = newTiles }
-- VIEW
viewSize : Layer -> Size
viewSize layer =
let
(w,h) = layer.size
(tileW, tileH) = layer.tileSize
in
(w*tileW, h*tileH)
view : Layer -> Form
view layer =
let
(w, h) = layer.size
defaultView = Tile.defaultView layer.tileSize
draw : Int -> Maybe Tile.Tile -> Form
draw = (\i tile ->
let column = i % w
row = i // h
(tileW, tileH) = layer.tileSize
offsetX = (toFloat column) * (toFloat tileW)
offsetY = (toFloat row) * (toFloat tileH)
in
move (offsetX, offsetY) (tileViewWithDefault defaultView tile)
)
in
Array.indexedMap draw layer.tiles
|> Array.toList
|> group
tileViewWithDefault : Form -> Maybe Tile.Tile -> Form
tileViewWithDefault default tile =
case tile of
Just tile ->
Tile.view tile
Nothing ->
default