diff --git a/NEWS.md b/NEWS.md
index b114e31f4a..6d792eb134 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -1,5 +1,6 @@
### Unreleased
+* YY plugin: Fixed compatibility with GameMaker 2024 (#4132)
* snap: Fixed crash on startup on Wayland
* Raised minimum supported Qt version from 5.12 to 5.15
diff --git a/docs/manual/export-yy.rst b/docs/manual/export-yy.rst
index deb33e51a7..d21d0d5e6e 100644
--- a/docs/manual/export-yy.rst
+++ b/docs/manual/export-yy.rst
@@ -4,11 +4,11 @@
Since Tiled 1.5
-GameMaker Studio 2.3
-====================
+GameMaker
+=========
-GameMaker Studio 2.3 uses a JSON-based format to store its rooms, and Tiled
-ships with a plugin to export maps in this format.
+GameMaker uses a JSON-based format to store its rooms, and Tiled ships with a
+plugin to export maps in this format.
This plugin will do its best to export the map as accurately as possible,
mapping Tiled's various features to the matching GameMaker features.
@@ -20,13 +20,13 @@ as background layers.
.. warning::
- Since GameMaker's "Add Existing" action doesn't work at this point in time
- (2.3.1) the easiest way to export a Tiled map to your GameMaker Project is
- to overwrite an already existing ``room.yy`` file.
+ Since it's not possible to add a room to a project by selecting a .yy file,
+ the easiest way to export a Tiled map to your GameMaker project is to create
+ a new room in GameMaker and then overwrite its ``room.yy`` file when
+ exporting from Tiled.
- Starting with Tiled 1.8, it is no longer necessary to deactivate the "Use
- safe writing of files" option, since the GameMaker export now ignores it to
- avoid reload issues in GameMaker.
+ In 2024, GameMaker made minor but incompatible changes to its file format.
+ Tiled 1.12 ships with an updated plugin that uses the new format.
.. _yy-asset-references: