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Separate annotation sprite atlas from the style, proposed fix for #1488 #3049
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Wouldn't be easier to have these objects living the
MapContext
object? They would survive a style change anyway and would have a more clear scope. The crash I'm seeing on Linux is related to destruction order, not threading issues.We are calling
glObjectStore.performCleanup()
onMapContext::cleanup()
just before calling~MapContext()
that will ultimately call the~MapData()
->~AnnotationManager()
->~SpriteAtlas()
that tries to dispose the textures but they never get cleaned up.This patch fixes the crash on your branch: c15e1e6
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They are specific to annotations, so I'd rather have them owned by
AnnotationManager
.Your analysis of the issue sounds correct; however I would rather fix it by using
std::unique_ptr<AnnotationManager>
inMapData
and resetting that.There was a problem hiding this comment.
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That also should work.