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add 3D model with three.js example (#7977)
* new example using three.js and custom layers to add a 3D model * use MercatorCoordinate * comments and example image * fix lint
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<script src='https://unpkg.com/three@0.102.0/build/three.min.js'></script> | ||
<script src="https://unpkg.com/three@0.102.0/examples/js/loaders/GLTFLoader.js"></script> | ||
<div id='map'></div> | ||
<script> | ||
var map = window.map = new mapboxgl.Map({ | ||
container: 'map', | ||
style: 'mapbox://styles/mapbox/light-v9', | ||
zoom: 17.5, | ||
center: [148.9819, -35.3981], | ||
pitch: 60 | ||
}); | ||
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// parameters to ensure the model is georeferenced correctly on the map | ||
var modelOrigin = [148.98190, -35.39847]; | ||
var modelAltitude = 0; | ||
var modelRotate = [Math.PI / 2, 0, 0]; | ||
var modelScale = 5.41843220338983e-8; | ||
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// transformation parameters to position, rotate and scale the 3D model onto the map | ||
var modelTransform = { | ||
translateX: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).x, | ||
translateY: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).y, | ||
translateZ: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).z, | ||
rotateX: modelRotate[0], | ||
rotateY: modelRotate[1], | ||
rotateZ: modelRotate[2], | ||
scale: modelScale | ||
}; | ||
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var THREE = window.THREE; | ||
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// configuration of the custom layer for a 3D model per the CustomLayerInterface | ||
var customLayer = { | ||
id: '3d-model', | ||
type: 'custom', | ||
renderingMode: '3d', | ||
onAdd: function(map, gl) { | ||
this.camera = new THREE.Camera(); | ||
this.scene = new THREE.Scene(); | ||
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// create two three.js lights to illuminate the model | ||
var directionalLight = new THREE.DirectionalLight(0xffffff); | ||
directionalLight.position.set(0, -70, 100).normalize(); | ||
this.scene.add(directionalLight); | ||
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var directionalLight2 = new THREE.DirectionalLight(0xffffff); | ||
directionalLight2.position.set(0, 70, 100).normalize(); | ||
this.scene.add(directionalLight2); | ||
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// use the three.js GLTF loader to add the 3D model to the three.js scene | ||
var loader = new THREE.GLTFLoader(); | ||
loader.load('https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf', (function (gltf) { | ||
this.scene.add(gltf.scene); | ||
}).bind(this)); | ||
this.map = map; | ||
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// use the Mapbox GL JS map canvas for three.js | ||
this.renderer = new THREE.WebGLRenderer({ | ||
canvas: map.getCanvas(), | ||
context: gl | ||
}); | ||
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this.renderer.autoClear = false; | ||
}, | ||
render: function(gl, matrix) { | ||
var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), modelTransform.rotateX); | ||
var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), modelTransform.rotateY); | ||
var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), modelTransform.rotateZ); | ||
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var m = new THREE.Matrix4().fromArray(matrix); | ||
var l = new THREE.Matrix4().makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ) | ||
.scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale)) | ||
.multiply(rotationX) | ||
.multiply(rotationY) | ||
.multiply(rotationZ); | ||
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this.camera.projectionMatrix.elements = matrix; | ||
this.camera.projectionMatrix = m.multiply(l); | ||
this.renderer.state.reset(); | ||
this.renderer.render(this.scene, this.camera); | ||
this.map.triggerRepaint(); | ||
} | ||
}; | ||
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map.on('style.load', function() { | ||
map.addLayer(customLayer, 'waterway-label'); | ||
}); | ||
</script> |
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/*--- | ||
title: Add a 3D model | ||
description: Use a [custom style layer](/mapbox-gl-js/api/#customlayerinterface) with [three.js](https://threejs.org) to add a 3D model to the map. | ||
tags: | ||
- layers | ||
pathname: /mapbox-gl-js/example/add-3d-model/ | ||
---*/ | ||
import Example from '../../components/example'; | ||
import html from './add-3d-model.html'; | ||
export default Example(html); |