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Assembly-UnityScript-Editor.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{778C64CE-AF61-A020-5710-6864F033B78F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_2;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_ANDROID;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Antares\Editor\TakeOffYourHandEditor.js" />
<None Include="Assets\Text\Dom_Casual.txt" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Shaders\Sprite Cutout.shader" />
<None Include="Assets\Shaders\2D Art for iPhone.shader" />
<None Include="Assets\Shaders\2D Art for iPhone Water.shader" />
<None Include="Assets\Shaders\2D Art for iPhone Colored.shader" />
<None Include="Assets\Shaders\Transparent Vertex Colored.shader" />
<None Include="Assets\UniTile\ReadMe.txt" />
<None Include="Assets\UniTile\Shaders\2D Art for iPhone.shader" />
<None Include="Assets\Antares\AntaresHistory.txt" />
<None Include="Assets\Antares\AntaresVersion.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{7C35586F-7B38-F58B-724D-2E792CEFFDD9}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{8413C96D-43E6-A8D6-23D2-9730113A9E41}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{D57BA00F-8D35-D0D8-26F7-DE4EBAA5F359}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{EDB04F6A-23F1-C6FD-B627-DEF9CBE879EA}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>