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Copy pathAssembly-CSharp-Editor-firstpass-vs.csproj
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Assembly-CSharp-Editor-firstpass-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9508155E-E458-54CC-7031-C046B17061BE}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_4_0;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>D:/Programs/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Programs/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Editor\Water (Pro Only)\Water4\GerstnerDisplaceEditor.cs" />
<Compile Include="Assets\Standard Assets\Editor\Water (Pro Only)\Water4\PlanarReflectionEditor.cs" />
<Compile Include="Assets\Standard Assets\Editor\Water (Pro Only)\Water4\SpecularLightingEditor.cs" />
<Compile Include="Assets\Standard Assets\Editor\Water (Pro Only)\Water4\WaterBaseEditor.cs" />
<Compile Include="Assets\Standard Assets\Editor\Water (Pro Only)\Water4\WaterEditorUtility.cs" />
<None Include="Assets\Shaders\Sprite Cutout.shader" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-SimpleWater4.shader" />
<None Include="Assets\Shaders\2D Art for iPhone.shader" />
<None Include="Assets\Shaders\2D Art for iPhone Colored.shader" />
<None Include="Assets\Shaders\Transparent Vertex Colored.shader" />
<None Include="Assets\Antares\AntaresHistory.txt" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
<None Include="Assets\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
<None Include="Assets\Antares\AntaresVersion.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{8CF30AEB-126B-DF0B-D12E-DCC1769D2799}</Project>
<Name>Assembly-CSharp-firstpass-vs</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>