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creeper.lua
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--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### CREEPER
--###################
mobs:register_mob("mobs_mc:creeper", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1,
visual = "mesh",
mesh = "mobs_mc_creeper.b3d",
textures = {
{"mobs_mc_creeper.png"},
},
visual_size = {x=3, y=3},
sounds = {
attack = "tnt_ignite",
--TODO: death = "",
--TODO: damage = "",
fuse = "tnt_ignite",
explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = true,
walk_velocity = 1.05,
run_velocity = 2.1,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
explosion_radius = 3,
reach = 4,
explosion_damage_radius = 7,
explosion_timer = 1.5,
allow_fuse_reset = true,
stop_to_explode = true,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well.
-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then
if not minetest.settings:get_bool("creative_mode") then
-- Wear tool
local wdef = item:get_definition()
item:add_wear(1000)
-- Tool break sound
if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = clicker:getpos(), gain = 0.5})
end
clicker:set_wielded_item(item)
end
self._forced_explosion_countdown_timer = self.explosion_timer
minetest.sound_play(self.sounds.attack, {pos = self.object:getpos(), gain = 1, max_hear_distance = 16})
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:explosion(self.object:getpos(), self.explosion_radius, 0, 1, self.sounds.explode)
self.object:remove()
end
end
end,
on_die = function(self, pos)
-- Drop a random music disc
-- TODO: Only do this if killed by skeleton
if math.random(1, 200) == 1 then
local r = math.random(1, #mobs_mc.items.music_discs)
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
end
end,
maxdrops = 2,
drops = {
{name = mobs_mc.items.gunpowder,
chance = 1,
min = 0,
max = 2,},
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper,
chance = 200, -- 0.5%
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
run_start = 24,
run_end = 49,
hurt_start = 110,
hurt_end = 139,
death_start = 140,
death_end = 189,
look_start = 50,
look_end = 108,
},
floats = 1,
fear_height = 4,
water_damage = 1,
lava_damage = 4,
light_damage = 0,
view_range = 16,
blood_amount = 0,
})
mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- compatibility
mobs:alias_mob("mobs:creeper", "mobs_mc:creeper")
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC Creeper loaded")
end