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Task.h
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// *****************************************************************************
//
// Copyright (c) 2013, Pleora Technologies Inc., All rights reserved.
//
// *****************************************************************************
#ifndef __TASK_H__
#define __TASK_H__
#include <IProgress.h>
#include <PvResult.h>
class IProgress;
class Task
{
#ifdef _AFXDLL
DECLARE_DYNAMIC( Task )
#endif // _AFXDLL
public:
Task()
: mProgress( NULL )
{
}
virtual PvResult Execute() = 0;
void SetProgress( IProgress *aProgress ) { mProgress = aProgress; }
IProgress *GetProgress() { return mProgress; }
PvResult GetResult() const { return mResult; }
protected:
PvResult mResult;
private:
IProgress *mProgress;
};
#endif // __TASK_H__