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Objects rendering in fullbright on unified driver without shaders #13511

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TheHopelessThrumbo opened this issue May 16, 2023 · 7 comments · Fixed by #15144
Closed

Objects rendering in fullbright on unified driver without shaders #13511

TheHopelessThrumbo opened this issue May 16, 2023 · 7 comments · Fixed by #15144
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Bug Issues that were confirmed to be a bug @ Client / Audiovisuals Shaders

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@TheHopelessThrumbo
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Minetest version
5.7.0
OS / Hardware

Operating system: Android 10
CPU: HiSilicon Kirin 710 (4x ARM Cortex-A73; 4x ARM Cortex-A53)

GPU model: Mali-G51
OpenGL version: 3.2

Summary

For some reason, all entities (mobs et cetera) across all Minetest-based games are rendered in fullbright, be it player or AI-controlled ones. Lighting for the world, be it static or dynamic is working correctly. For the record, the specifications are supplied by CPU-Z, the device's exact model is Huawei P30 lite, MAR-LX1A.
Screenshot_20230516_183944_net minetest minetest

Steps to reproduce

Simply try to launch any Minetest-based game on this device.

@TheHopelessThrumbo TheHopelessThrumbo added the Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible label May 16, 2023
@Zughy
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Zughy commented May 16, 2023

Maybe the same as in #9877 ? Have you changed your display_gamma value to increase the brightness? And if yes, how much?

@Zughy Zughy added the Action / change needed Code still needs changes (PR) / more information requested (Issues) label May 16, 2023
@TheHopelessThrumbo
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display_gamma is currently at 1.0, and I don't recall even altering its value.

@sfan5 sfan5 removed the Action / change needed Code still needs changes (PR) / more information requested (Issues) label May 17, 2023
@srifqi
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srifqi commented May 18, 2023

I can reproduce it (Samsung Galaxy A72) if OpenGL ES 2 is used, but the shaders are disabled.

I can not do git bisect, but the problem already exists at c1e430e (or probably because of a problem in IrrlichtMT, I can not check).

@Zughy Zughy added Bug Issues that were confirmed to be a bug and removed Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible labels May 20, 2023
@MathPlusEnglish
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MathPlusEnglish commented May 24, 2023

I can reproduce it even on other devices as well. It's because of GLES 2.0 builds of Minetest.

@nininik0
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That's what happens to me, also if you enable shaders that glitch is gone but animated sprites don't move. I made another bug #13578
Screenshot_20230610-173650_Minetest

@oong819
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oong819 commented Jun 11, 2023

That's what happens to me, also if you enable shaders that glitch is gone but animated sprites don't move. I made another bug #13578 Screenshot_20230610-173650_Minetest

the animated sprite work fine to me even if i enabled shaders and using OpenGL ES 2

WAIT the yaw have animation?
Screenshot_20230611-101059

@nininik0
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Yes, it yaws depending on how you look at it it changes looks also the hands and legs of the thing Move

@grorp grorp changed the title [Android] Entities rendering in fullbright Entities rendering in fullbright on GLES2 without shaders Oct 2, 2023
@grorp grorp changed the title Entities rendering in fullbright on GLES2 without shaders Entities rendering in fullbright on unified driver without shaders Sep 11, 2024
@grorp grorp changed the title Entities rendering in fullbright on unified driver without shaders Objects rendering in fullbright on unified driver without shaders Sep 11, 2024
@sfan5 sfan5 linked a pull request Sep 11, 2024 that will close this issue
@sfan5 sfan5 removed the Android label Sep 11, 2024
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Labels
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7 participants