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Objects rendering in fullbright on unified driver without shaders #13511
Comments
Maybe the same as in #9877 ? Have you changed your |
display_gamma is currently at 1.0, and I don't recall even altering its value. |
I can reproduce it (Samsung Galaxy A72) if OpenGL ES 2 is used, but the shaders are disabled. I can not do |
I can reproduce it even on other devices as well. It's because of GLES 2.0 builds of Minetest. |
That's what happens to me, also if you enable shaders that glitch is gone but animated sprites don't move. I made another bug #13578 |
the animated sprite work fine to me even if i enabled shaders and using OpenGL ES 2 |
Yes, it yaws depending on how you look at it it changes looks also the hands and legs of the thing Move |
Minetest version
OS / Hardware
Operating system: Android 10
CPU: HiSilicon Kirin 710 (4x ARM Cortex-A73; 4x ARM Cortex-A53)
GPU model: Mali-G51
OpenGL version: 3.2
Summary
For some reason, all entities (mobs et cetera) across all Minetest-based games are rendered in fullbright, be it player or AI-controlled ones. Lighting for the world, be it static or dynamic is working correctly. For the record, the specifications are supplied by CPU-Z, the device's exact model is Huawei P30 lite, MAR-LX1A.

Steps to reproduce
Simply try to launch any Minetest-based game on this device.
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