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[FEATURE] Add sea and other water reservoirs #125
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im working on it! pr soon i hope |
Just to add a thought here which keeps bugging me; the floodfill algorithm slows down the entire generation which such huge elements like large seas. So the timeout kills the literal floodfilling in many cases. So either we can detect a large element like a sea and increase the timeout for this specific element or make it even more performance efficient :D |
im trying to write an element processor that would check the "international water" and "territorial water" boundaries from the OSM data then use floodfill. i will be benchmarking it using floodfill and other methods |
Great, that's amazing! Thanks a lot :) |
Unmined, the gui version |
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Really cool! Take your time, looking forward to it! :) |
I'm not sure if I found a bug or if it's just not implemented yet.
When generating a coastal city, the sea was ignored. In fact, it would be nice to just add 1 layer of water instead of the sea, or label it some other way.
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