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RAFGL.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="RAFGL" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/RAFGL" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/RAFGL" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-DGLFW_INCLUDE_NONE" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="libs/glfw/libglfw3.a" />
<Add library="winmm" />
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="libs/assamp/lib/libassimp.dll.a" />
</Linker>
<Unit filename="Entity.hpp" />
<Unit filename="EntityRenderer.cpp" />
<Unit filename="EntityRenderer.h" />
<Unit filename="Light.cpp" />
<Unit filename="Light.hpp" />
<Unit filename="MasterRenderer.cpp" />
<Unit filename="MaterRenderer.hpp" />
<Unit filename="Terrain.cpp" />
<Unit filename="Terrain.hpp" />
<Unit filename="TerrainRenderer.cpp" />
<Unit filename="TerrainRenderer.hpp" />
<Unit filename="TerrainShader.hpp" />
<Unit filename="TerrainTexture.cpp" />
<Unit filename="TerrainTexture.hpp" />
<Unit filename="TerrainTexturePack.cpp" />
<Unit filename="TerrainTexturePack.hpp" />
<Unit filename="TextureData.cpp" />
<Unit filename="TextureData.hpp" />
<Unit filename="TextureModel.cpp" />
<Unit filename="TextureModel.h" />
<Unit filename="camera.hpp" />
<Unit filename="include/game_constants.h" />
<Unit filename="include/main_state.h" />
<Unit filename="include/rafgl.h" />
<Unit filename="include/rafgl_keys.h" />
<Unit filename="include/stb_image_write.h" />
<Unit filename="intList.cpp" />
<Unit filename="intList.hpp" />
<Unit filename="loader.cpp" />
<Unit filename="loader.h" />
<Unit filename="main.cpp" />
<Unit filename="math.hpp" />
<Unit filename="mesh.hpp" />
<Unit filename="model.cpp" />
<Unit filename="model.hpp" />
<Unit filename="modelTexture.cpp" />
<Unit filename="modelTexture.h" />
<Unit filename="processInput.cpp" />
<Unit filename="processInput.hpp" />
<Unit filename="rawModel.cpp" />
<Unit filename="rawModel.h" />
<Unit filename="shader.h" />
<Unit filename="shaderProgram.cpp" />
<Unit filename="shaderProgram.h" />
<Unit filename="shaderProgram.hpp" />
<Unit filename="src/glad/glad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/main_state.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="stasticShader.cpp" />
<Unit filename="staticShader.cpp" />
<Unit filename="staticShader.h" />
<Unit filename="staticShader.hpp" />
<Unit filename="window.cpp" />
<Unit filename="window.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>