-
Notifications
You must be signed in to change notification settings - Fork 119
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Yoshi's Story stutter/frame pacing issues #98
Comments
What does FPS say? |
FPS counter shows 59-60fps, even when the stutters occur. This is typical of PC games that have frame pacing or sync issues, FPS counters like RTSS would report 60fps with no drops but you can clearly see stutters in game. I think the same happens here. |
Ok i tried lowering my monitor's refresh rate to 60hz (i have a 240hz monitor) and now the frame pacing is much better, not perfect but it's OK. This is weird because only Yoshi's Story seems to be affected by this, i didn't have this issue with other N64 games that i tried. |
I only test 60hz setups, so this is valueable info. |
@Tasosgemah Did you try the duplicate frames setting that solves frame pacing issues for me. |
No, i tried that and also tried "full speed" and "counter op: 1". Only thing that fixes it is to use true fullscreen instead of windowed (which sets the screen at 60hz). |
Hi, I think that the issue is introduced in the following commit 16d9692 "Add Background Mode Core option". After updating the core, the background in Yoshi's Story became really really buggy, I had to put "Stripped" instead of "One Piece" in that new option to have a normal background again. The new introduced problem then is that it stutters a lot as you mentionned it. The only solution for me was to revert to an old version of this core, commit b785150. Please try it and tell us if it works :) |
It defaulted to one piece before already. |
Yes but the problem with "One Piece" ATM with this game is that the backgrounds are all over the place. Can somebody try ? |
@Immersion95 thats why i added the option to use stripped... which ofc is far more taxing and has its own issues. |
I mentioned that this is likely a upstream Issue that got introduced in the texture changes in the subrepo pull after the bitmask PR in the other Issue btw. |
@Immersion95 can u try removing this hack and using stripped?
|
In my case at least it's a sync problem with my 240hz screen. I don't think it has anything to do with the background option in my case. And i don't have this issue with any other game or system so far, RetroArch does a fine job syncing things (except 30fps Dolphin games but that problem exists on the standalone as well). Of all N64 games only Yoshi's Story doesn't like my 240hz monitor when playing it with this core. |
@Tasosgemah I always use true fullscreen with Retroarch. So that's probably why it runs smoothly for me. Except for Dolphin and PPSSPP, 30fps games always have micro stutter due to frame pacing problems. I like how you also experience frame pacing issues in Dolphin with 30fps games! Dolphin team refuses to believe me or can't see it. I've tested the issue across multiple Windows 10 systems they all produce the same micro stutter with 30 fps games. Dolphin libretro is even worse. PPSSPP has this problem as well. I hate it, the only solution is g-sync but i like to play on my tv so that's not really a solution. |
@m4xw Okay i retested yoshi with the new core option with stripped mode on and the backgrounds in levels are working again. I must have forgotten to restart the core to apply the settings. So that is fine. Still per pixel lighting causes multi colored blocks. |
Hi, sorry it's out of reach for me :( |
@BParks21 actually i encountered that same Issue on switch before, otherwise i would be more doubtful of a actual issue. |
@Tasosgemah Don't think this should change much, but try this build (recent develop): |
it does^^ |
Yeah, the frame rate is still not smooth, unless i drop the screen at 60hz or use true full screen (that drops the screen at 60hz). I deleted the previous message because i'm a moron and used a wrong core : / |
That is with striped or onepiece? |
Can you quote me all your core options from the .cfg? |
OnePiece option fixes the frame rate issues but the game looks corrupted. |
I mean, Stripped is expensive, maybe your hw is just not good enough? |
I have an i5 4670 and a GTX 1060. The game runs full speed if i use full screen mode. In windowed it stutters, but it still runs at 60fps according to the fps counter and i get smooth sound. Also, my CPU usage is low. Usually, if the PC is not up to par, you also get issues with the sound and the CPU usage is 100%. This is a synchronization issue when you are using windowed full screen and you have a high refresh rate monitor. I guess it's something very niche so i don't expect it to be fixed, i can just use full screen for this particular game. All other games run smoothly on my 240hz screen because 60hz syncs nicely in that rate. |
@Tasosgemah try "Less accurate blending mode: True", "Frame Duping: On", "EnableCopyColorToRDRAM : Sync" and maybe the fullspeed option, each independent. |
In general, 60hz content is pretty perfect at 240hz. That's 60 x 4, basically so it syncs. All my games sync, all emulators, etc sync. Even this N64 core syncs. This particular game is the only one that doesn't when i use the stripped mode in windowed fullscreen. At least from the N64 games i tested. The game is US 60hz. I will test the other options you posted a bit later cause i can't use the PC long enough right now. Thank you very much for trying to help but this seems pretty niche so it's OK, it should be low priority IMO (i'm not an expert, you maybe have your own reasons for wanting to fix this). |
I dont consider duped frames "pretty perfect", but well, if it works for you. |
Ok in the end i did test the other options you mentioned and there was no change. I also used a fresh US rom from the no-intro pack. The true full screen option fixes the issue because, as i mentioned, it forces the screen at native 60hz. I will just use an override for this game to force it to use full screen. |
:/ |
I guess i need to try as many 2D games as i can. Maybe Yoshi isn't the only game that does this. I did test Mischief Makers and it's smooth as silk in windowed fullscreen + 240hz. Gonna look for other similar games then and see if any other has the same behavior. |
Closed in favor of #117 |
@Tasosgemah try https://m4xw.net/nextcloud/index.php/s/WjiwarFn6aYS5px |
If we are still talking about Yoshi, it still needs exclusive full screen to run smoothly on my monitor. |
Do you have a retroarch debug build? |
Thats not a debug build :/ |
Sorry man, i don't know how to compile or anything. My skills go as far as a peasant end user. |
But anyway, this isn't an issue for me at all, it's just one game that i have to play with exclusive full screen. I don't know if you are trying to help or you are too curious about what's causing this ultra niche issue :P No offense i hope, either way i'm thankful. |
The scrolling in this game isn't smooth when using this core (Windows)
There are noticeable stutters and slowdowns but the sound doesn't pop/crackle which indicates emulation speed is 100%. I also disabled anything that could slow down the system (like hard GPU sync) but the game still isn't smooth. Seems it's a frame pacing issue. My system is an i5 4670 + GTX 1060.
Normally the scrolling is 60fps in this game. The older Mupen core doesn't have this issue.
The text was updated successfully, but these errors were encountered: