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1080 Snowboarding Screen Flashing on Odroid XU4 & N2 #112
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Screenflashes are usually fbemu related. if you use GLES2 you are out of luck most likely. |
Try b785150 |
I also pulled in some recent fixes for Mali GPU's from master, checkout the experimental branch. |
Oh ok, interesting. That's alright then. Thank you for your help. Yeah I suspected it was maybe something to do with GLES2 instead of GLES3. |
Interestingly this game seems to work on Parallel, along with a couple of other games like Bomberman 64 which also will not work on the Arm version of NX. |
These are very different emu's. |
@Cee123 Please confirm both of your issues again with latest dev branch, might've been a regression at lowest resolution. |
Alright awesome. I'll try the latest dev branch. I'll see if that makes a difference. |
I'm a bit of a noob when it comes to github, still figuring things out with this. So I don't really know how to try the commit you posted. :( |
Well, I did update the mupen64plus-nx libretro core, but it seems to be exactly the same. |
Can you make me a video? |
Alright, sure thing, I will try to get a video of what it does. |
https://youtu.be/Uj0ZUTWOO38 |
Thanks Dewen. |
@dewenhsu try fb emu off, color + depth buffer off, "Framerate: Normal", hw per pixel lightning off, less accurate blending mode on, shader depth write off. |
I'll try those settings too. I'll see if it makes a difference. |
Still the same thing. Lol |
Just to add - I'm seeing the same thing on Raspberry Pi 4 |
Can confirm the issues ive posted for Odroid xu4 & N2 also apply to the Pi3b and the Pi4. Seems to be with the arm devices. |
I asked fzurita to take a look if he can reproduce it, if he doesn't, this is a issue in -nx (likely glsm), otherwise upstream issue. |
@Cee123 does it happen for the DK64 Dance intro? |
Not as far as i know. Last time i tested DK64 it ran fine. |
I just checked DK64 again and it's fine. No issues there. |
1080 screen flashing on NX with RA 1.8.2 and latest mupen64plus-next core as well. |
Setting color buffer to rdram = async takes care of this issue on pi 4. Youll need to make sure that GLES3 is enabled otherwise I believe that setting is ignored. |
Yea i dont think thats function on gles2 |
Thanks a lot! That actually worked on NX. Don‘t know if in previous releases of mupen next it was enabled per default, since 1080 was working in mid 2019, and I didn‘t change these settings for sure. Or maybe some other improvement of the core has produced this issue as a negative side effect. However, performance in other N64 games is pretty bad with that set to async. Hence I would recommend only to use it with 1080 and to switch it off for others. |
So that confirms what i anticipated. |
worth adding such defaults to https://github.com/libretro/mupen64plus-libretro-nx/blob/develop/GLideN64/ini/GLideN64.custom.ini upstream? |
Game doesnt run properly the screen just flashes with the sound playing. Good thing I don't have epilepsy.
Happens with European and US versions.
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