Skip to content

Commit

Permalink
added example stress 3
Browse files Browse the repository at this point in the history
  • Loading branch information
liabru committed Apr 20, 2021
1 parent 826ed46 commit d0ee246
Show file tree
Hide file tree
Showing 2 changed files with 108 additions and 0 deletions.
1 change: 1 addition & 0 deletions examples/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ module.exports = {
stats: require('./stats.js'),
stress: require('./stress.js'),
stress2: require('./stress2.js'),
stress3: require('./stress3.js'),
svg: require('./svg.js'),
terrain: require('./terrain.js'),
timescale: require('./timescale.js'),
Expand Down
107 changes: 107 additions & 0 deletions examples/stress3.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,107 @@
var Example = Example || {};

Example.stress3 = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Composite = Matter.Composite,
Bodies = Matter.Bodies;

// create engine
var engine = Engine.create(),
world = engine.world;

// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
showStats: true,
showPerformance: true
}
});

Render.run(render);

// create runner
var runner = Runner.create({
isFixed: true
});
Runner.run(runner, engine);

// add bodies
var scale = 0.3;

var stack = Composites.stack(40, 40, 38, 18, 0, 0, function(x, y) {
var sides = Math.round(Common.random(1, 8));

switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(25, 50) * scale, Common.random(25, 50) * scale);
} else {
return Bodies.rectangle(x, y, Common.random(80, 120) * scale, Common.random(25, 30) * scale);
}
case 1:
return Bodies.polygon(x, y, sides, Common.random(25, 50) * scale);
}
});

Composite.add(world, stack);

Composite.add(world, [
// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);

// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});

Composite.add(world, mouseConstraint);

// keep the mouse in sync with rendering
render.mouse = mouse;

// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});

// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};

Example.stress3.title = 'Stress 3';
Example.stress3.for = '>=0.14.2';

if (typeof module !== 'undefined') {
module.exports = Example.stress3;
}

0 comments on commit d0ee246

Please sign in to comment.