-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathno-yandex-ads.user.js
483 lines (482 loc) · 19.8 KB
/
no-yandex-ads.user.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
// ==UserScript==
// @name No Yandex Ads
// @namespace lainverse_no_yandex_ads
// @description Removes ads in Yandex search results.
// @author lainverse
// @contributor James Lewis
// @license CC-BY-SA
// @version 3.6.1
// @grant none
// @match http://*/yandsearch?*
// @match https://*/yandsearch?*
// @match http://yandex.ru/search/*
// @match http://*.yandex.ru/search/*
// @match https://yandex.ru/search/*
// @match https://*.yandex.ru/search/*
// @run-at document-end
// ==/UserScript==
/*!
* Shim for MutationObserver interface
* Author: Graeme Yeates (github.com/megawac)
* Repository: https://github.com/megawac/MutationObserver.js
* License: WTFPL V2, 2004 (wtfpl.net).
* Though credit and staring the repo will make me feel pretty, you can modify and redistribute as you please.
* Attempts to follow spec (http:// www.w3.org/TR/dom/#mutation-observers) as closely as possible for native javascript
* See https://github.com/WebKit/webkit/blob/master/Source/WebCore/dom/MutationObserver.cpp for current webkit source c++ implementation
*/
/**
* prefix bugs:
- https://bugs.webkit.org/show_bug.cgi?id=85161
- https://bugzilla.mozilla.org/show_bug.cgi?id=749920
* Don't use WebKitMutationObserver as Safari (6.0.5-6.1) use a buggy implementation
*/
window.MutationObserver = window.MutationObserver || window.MozMutationObserver || (function (undefined) {
'use strict';
/**
* @param {function(Array.<MutationRecord>, MutationObserver)} listener
* @constructor
*/
function MutationObserver(listener) {
/**
* @type {Array.<Object>}
* @private
*/
this._watched = [];
/** @private */
this._listener = listener;
}
/**
* Start a recursive timeout function to check all items being observed for mutations
* @type {MutationObserver} observer
* @private
*/
function startMutationChecker(observer) {
(function check() {
var mutations = observer.takeRecords();
if (mutations.length) // fire away
// calling the listener with context is not spec but currently consistent with FF and WebKit
observer._listener(mutations, observer);
/** @private */
observer._timeout = setTimeout(check, MutationObserver._period);
})();
}
/**
* Period to check for mutations (~32 times/sec)
* @type {number}
* @expose
*/
MutationObserver._period = 30; /*ms+runtime*/
/**
* Exposed API
* @expose
* @final
*/
MutationObserver.prototype = {
/**
* see http:// dom.spec.whatwg.org/#dom-mutationobserver-observe
* not going to throw here but going to follow the current spec config sets
* @param {Node|null} $target
* @param {Object|null} config : MutationObserverInit configuration dictionary
* @expose
* @return undefined
*/
observe: function($target, config) {
/**
* Using slightly different names so closure can go ham
* @type {!Object} : A custom mutation config
*/
var settings = {
attr: !!(config.attributes || config.attributeFilter || config.attributeOldValue),
// some browsers are strict in their implementation that config.subtree and childList must be set together. We don't care - spec doesn't specify
kids: !!config.childList, descendents: !!config.subtree,
charData: !!(config.characterData || config.characterDataOldValue)
}, watched = this._watched;
// remove already observed target element from pool
for (var i = 0; i < watched.length; i++)
if (watched[i].tar === $target) watched.splice(i, 1);
if (config.attributeFilter)
/**
* converts to a {key: true} dict for faster lookup
* @type {Object.<String,Boolean>}
*/
settings.afilter = reduce(config.attributeFilter, function(a, b) {
a[b] = true;
return a;
}, {});
watched.push({
tar: $target,
fn: createMutationSearcher($target, settings)
});
// reconnect if not connected
if (!this._timeout) startMutationChecker(this);
},
/**
* Finds mutations since last check and empties the "record queue" i.e. mutations will only be found once
* @expose
* @return {Array.<MutationRecord>}
*/
takeRecords: function() {
var mutations = [], watched = this._watched, wl = watched.length;
for (var i = 0; i < wl; i++) watched[i].fn(mutations);
return mutations;
},
/**
* @expose
* @return undefined
*/
disconnect: function() {
this._watched = []; // clear the stuff being observed
clearTimeout(this._timeout); // ready for garbage collection
/** @private */
this._timeout = null;
}
};
/**
* Simple MutationRecord pseudoclass. No longer exposing as its not fully compliant
* @param {Object} data
* @return {Object} a MutationRecord
*/
function MutationRecord(data) {
var settings = { // technically these should be on proto so hasOwnProperty will return false for non explicitly set props
type: null, target: null, addedNodes: [], removedNodes: [], previousSibling: null,
nextSibling: null, attributeName: null, attributeNamespace: null, oldValue: null
};
for (var prop in data)
if (has(settings, prop) && data[prop] !== undefined) settings[prop] = data[prop];
return settings;
}
/**
* Creates a func to find all the mutations
*
* @param {Node} $target
* @param {!Object} config : A custom mutation config
*/
function createMutationSearcher($target, config) {
/** type {Elestuct} */
var $oldstate = clone($target, config); // create the cloned datastructure
/**
* consumes array of mutations we can push to
*
* @param {Array.<MutationRecord>} mutations
*/
return function(mutations) {
var olen = mutations.length, dirty;
// Alright we check base level changes in attributes... easy
if (config.attr && $oldstate.attr)
findAttributeMutations(mutations, $target, $oldstate.attr, config.afilter);
// check childlist or subtree for mutations
if (config.kids || config.descendents)
dirty = searchSubtree(mutations, $target, $oldstate, config);
// reclone data structure if theres changes
if (dirty || mutations.length !== olen)
/** type {Elestuct} */
$oldstate = clone($target, config);
};
}
/* attributes + attributeFilter helpers */
/**
* fast helper to check to see if attributes object of an element has changed
* doesnt handle the textnode case
*
* @param {Array.<MutationRecord>} mutations
* @param {Node} $target
* @param {Object.<string, string>} $oldstate : Custom attribute clone data structure from clone
* @param {Object} filter
*/
function findAttributeMutations(mutations, $target, $oldstate, filter) {
var checked = {}, attributes = $target.attributes, i = attributes.length, attr, name;
while (i--) {
attr = attributes[i];
name = attr.name;
if (!filter || has(filter, name)) {
if (attr.value !== $oldstate[name])
// The pushing is redundant but gzips very nicely
mutations.push(MutationRecord({
type: 'attributes', target: $target, attributeName: name, oldValue: $oldstate[name],
attributeNamespace: attr.namespaceURI // in ie<8 it incorrectly will return undefined
}));
checked[name] = true;
}
}
for (name in $oldstate)
if (!(checked[name]) && $oldstate.hasOwnProperty(name))
mutations.push(MutationRecord({target: $target, type: 'attributes', attributeName: name, oldValue: $oldstate[name]}));
}
/**
* searchSubtree: array of mutations so far, element, element clone, bool
* synchronous dfs comparision of two nodes
* This function is applied to any observed element with childList or subtree specified
* Sorry this is kind of confusing as shit, tried to comment it a bit...
* codereview.stackexchange.com/questions/38351 discussion of an earlier version of this func
*
* @param {Array} mutations
* @param {Node} $target
* @param {!Object} $oldstate : A custom cloned node from clone()
* @param {!Object} config : A custom mutation config
*/
function searchSubtree(mutations, $target, $oldstate, config) {
// Track if the tree is dirty and has to be recomputed (#14).
var dirty;
/*
* Helper to identify node rearrangment and stuff...
* There is no gaurentee that the same node will be identified for both added and removed nodes
* if the positions have been shuffled.
* conflicts array will be emptied by end of operation
*/
function resolveConflicts(conflicts, node, $kids, $oldkids, numAddedNodes) {
// the distance between the first conflicting node and the last
var distance = conflicts.length - 1,
// prevents same conflict being resolved twice consider when two nodes switch places.
// only one should be given a mutation event (note -~ is used as a math.ceil shorthand)
counter = -~((distance - numAddedNodes) / 2), $cur, oldstruct, conflict;
while (conflict = conflicts.pop()) {
$cur = $kids[conflict.i];
oldstruct = $oldkids[conflict.j];
// attempt to determine if there was node rearrangement... won't gaurentee all matches
// also handles case where added/removed nodes cause nodes to be identified as conflicts
if (config.kids && counter && Math.abs(conflict.i - conflict.j) >= distance) {
mutations.push(MutationRecord({
type: 'childList', target: node, addedNodes: [$cur], removedNodes: [$cur],
// haha don't rely on this please
nextSibling: $cur.nextSibling, previousSibling: $cur.previousSibling
}));
counter--; // found conflict
}
// Alright we found the resorted nodes now check for other types of mutations
if (config.attr && oldstruct.attr) findAttributeMutations(mutations, $cur, oldstruct.attr, config.afilter);
if (config.charData && $cur.nodeType === 3 && $cur.nodeValue !== oldstruct.charData)
mutations.push(MutationRecord({type: 'characterData', target: $cur}));
// now look @ subtree
if (config.descendents) findMutations($cur, oldstruct);
}
}
/**
* Main worker. Finds and adds mutations if there are any
* @param {Node} node
* @param {!Object} old : A cloned data structure using internal clone
*/
function findMutations(node, old) {
var $kids = node.childNodes, $oldkids = old.kids, klen = $kids.length,
// $oldkids will be undefined for text and comment nodes
olen = $oldkids ? $oldkids.length : 0;
// if (!olen && !klen) return; // both empty; clearly no changes
// we delay the intialization of these for marginal performance in the expected case (actually quite signficant on large subtrees when these would be otherwise unused)
// map of checked element of ids to prevent registering the same conflict twice
var map,
// array of potential conflicts (ie nodes that may have been re arranged)
conflicts, id, // element id from getElementId helper
idx, // index of a moved or inserted element
oldstruct,
// current and old nodes
$cur, $old,
// track the number of added nodes so we can resolve conflicts more accurately
numAddedNodes = 0,
// iterate over both old and current child nodes at the same time
i = 0, j = 0;
// while there is still anything left in $kids or $oldkids (same as i < $kids.length || j < $oldkids.length;)
while (i < klen || j < olen) {
// current and old nodes at the indexs
$cur = $kids[i];
oldstruct = $oldkids[j];
$old = oldstruct && oldstruct.node;
if ($cur === $old) { // expected case - optimized for this case
// check attributes as specified by config
if (config.attr && oldstruct.attr) /* oldstruct.attr instead of textnode check */ findAttributeMutations(mutations, $cur, oldstruct.attr, config.afilter);
// check character data if node is a comment or textNode and it's being observed
if (config.charData && oldstruct.charData !== undefined && $cur.nodeValue !== oldstruct.charData)
mutations.push(MutationRecord({type: 'characterData', target: $cur}));
// resolve conflicts; it will be undefined if there are no conflicts - otherwise an array
if (conflicts) resolveConflicts(conflicts, node, $kids, $oldkids, numAddedNodes);
// recurse on next level of children. Avoids the recursive call when there are no children left to iterate
if (config.descendents && ($cur.childNodes.length || oldstruct.kids && oldstruct.kids.length)) findMutations($cur, oldstruct);
i++;
j++;
} else { // (uncommon case) lookahead until they are the same again or the end of children
dirty = true;
if (!map) { // delayed initalization (big perf benefit)
map = {};
conflicts = [];
}
if ($cur) {
// check id is in the location map otherwise do a indexOf search
if (!(map[id = getElementId($cur)])) { // to prevent double checking
// mark id as found
map[id] = true;
// custom indexOf using comparitor checking oldkids[i].node === $cur
if ((idx = indexOfCustomNode($oldkids, $cur, j)) === -1)
if (config.kids) {
mutations.push(MutationRecord({
type: 'childList', target: node,
addedNodes: [$cur], // $cur is a new node
nextSibling: $cur.nextSibling, previousSibling: $cur.previousSibling
}));
numAddedNodes++;
}
else conflicts.push({i: i, j: idx}); // add conflict
}
i++;
}
if ($old &&
// special case: the changes may have been resolved: i and j appear congurent so we can continue using the expected case
$old !== $kids[i]
) {
if (!(map[id = getElementId($old)])) {
map[id] = true;
if ((idx = indexOf($kids, $old, i)) === -1)
if (config.kids) {
mutations.push(MutationRecord({
type: 'childList', target: old.node, removedNodes: [$old],
nextSibling: $oldkids[j + 1], // praise no indexoutofbounds exception
previousSibling: $oldkids[j - 1]
}));
numAddedNodes--;
}
else conflicts.push({i: idx, j: j});
}
j++;
}
}// end uncommon case
}// end loop
// resolve any remaining conflicts
if (conflicts) resolveConflicts(conflicts, node, $kids, $oldkids, numAddedNodes);
}
findMutations($target, $oldstate);
return dirty;
}
/**
* Utility
* Clones a element into a custom data structure designed for comparision. https://gist.github.com/megawac/8201012
*
* @param {Node} $target
* @param {!Object} config : A custom mutation config
* @return {!Object} : Cloned data structure
*/
function clone($target, config) {
var recurse = true; // set true so childList we'll always check the first level
return (function copy($target) {
var elestruct = {/** @type {Node} */ node: $target};
// Store current character data of target text or comment node if the config requests
// those properties to be observed.
if (config.charData && ($target.nodeType === 3 || $target.nodeType === 8))
elestruct.charData = $target.nodeValue;
// its either a element, comment, doc frag or document node
else {
// Add attr only if subtree is specified or top level and avoid if
// attributes is a document object (#13).
if (config.attr && recurse && $target.nodeType === 1)
/**
* clone live attribute list to an object structure {name: val}
* @type {Object.<string, string>}
*/
elestruct.attr = reduce($target.attributes, function(memo, attr) {
if (!config.afilter || config.afilter[attr.name])
memo[attr.name] = attr.value;
return memo;
}, {});
// whether we should iterate the children of $target node
if (recurse && ((config.kids || config.charData) || (config.attr && config.descendents)))
/** @type {Array.<!Object>} : Array of custom clone */
elestruct.kids = map($target.childNodes, copy);
recurse = config.descendents;
}
return elestruct;
}($target));
}
/**
* indexOf an element in a collection of custom nodes
*
* @param {NodeList} set
* @param {!Object} $node : A custom cloned node
* @param {number} idx : index to start the loop
* @return {number}
*/
function indexOfCustomNode(set, $node, idx) {
return indexOf(set, $node, idx, JSCompiler_renameProperty('node'));
}
// using a non id (eg outerHTML or nodeValue) is extremely naive and will run into issues with nodes that may appear the same like <li></li>
var counter = 1, // don't use 0 as id (falsy)
/** @const */
expando = 'mo_id';
/**
* Attempt to uniquely id an element for hashing. We could optimize this for legacy browsers but it hopefully wont be called enough to be a concern
*
* @param {Node} $ele
* @return {(string|number)}
*/
function getElementId($ele) {
try {
return $ele.id || ($ele[expando] = $ele[expando] || counter++);
} catch (o_O) { // ie <8 will throw if you set an unknown property on a text node
try {
return $ele.nodeValue; // naive
} catch (shitie) { // when text node is removed: https://gist.github.com/megawac/8355978 :(
return counter++;
}
}
}
/**
* **map** Apply a mapping function to each item of a set
* @param {Array|NodeList} set
* @param {Function} iterator
*/
function map(set, iterator) {
var results = [], sl = set.length;
for (var index = 0; index < sl; index++)
results[index] = iterator(set[index], index, set);
return results;
}
/**
* **Reduce** builds up a single result from a list of values
* @param {Array|NodeList|NamedNodeMap} set
* @param {Function} iterator
* @param {*} [memo] Initial value of the memo.
*/
function reduce(set, iterator, memo) {
var sl = set.length;
for (var index = 0; index < sl; index++)
memo = iterator(memo, set[index], index, set);
return memo;
}
/**
* **indexOf** find index of item in collection.
* @param {Array|NodeList} set
* @param {Object} item
* @param {number} idx
* @param {string} [prop] Property on set item to compare to item
*/
function indexOf(set, item, idx, prop) {
var sl = set.length;
for (/*idx = ~~idx*/; idx < sl; idx++) // start idx is always given as this is internal
if ((prop ? set[idx][prop] : set[idx]) === item) return idx;
return -1;
}
/**
* @param {Object} obj
* @param {(string|number)} prop
* @return {boolean}
*/
function has(obj, prop) {
return obj[prop] !== undefined; // will be nicely inlined by gcc
}
// GCC hack see http://stackoverflow.com/a/23202438/1517919
function JSCompiler_renameProperty(a) {
return a;
}
return MutationObserver;
}());
(function (window, undefined) {
'use strict';
(function (s) {
for (var l in s) s[l].parentNode.removeChild(s[l]);
})(document.querySelectorAll('.serp-adv,.b-spec-adv'));
function removeAds() {
var s = document.querySelectorAll('.serp-block');
for (var l in s)
if (s[l].querySelector('.serp-item__label'))
s[l].parentNode.removeChild(s[l]);
}
(function(s){
if (s) (new MutationObserver(removeAds)).observe(s, {childList: true});
})(document.querySelector('.main__content'));
removeAds();
}(window));