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Currently Laigter generates a specular texture, but godot uses a metallic workflow. The diffuse and specular can be processed to produce a new diffuse texture with a metallic map
The text was updated successfully, but these errors were encountered:
Currently Laigter generates a specular texture, but godot uses a metallic workflow. The diffuse and specular can be processed to produce a new diffuse texture with a metallic map
The text was updated successfully, but these errors were encountered: