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Changelog
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0.5.2 2020-10-05
* Fixed exporting of vertices with total bone weight over 1.0.
0.5.1 2020-10-05
* Meshes are now exported in the order they appear in the outliner.
* Meshes are now rendered in blender in the order they appear in the outliner.
* Improved imported material settings for transparent textures.
* Added bone information and mesh splitting information to export summary.
0.5.0 2020-10-04
* Added texture loading for Texture render mode.
* Added functionality to create PES skeletons from scratch.
* Added export summary functionality.
* Added custom bounding box support.
* Added setting to disable texture loading.
* Enabled loaded texture alpha interpretation unconditionally.
* Improved export UV map detection.
* Improved exporting vertex tangents on meshes with separate normal UV map.
* Fixed importing of textures that fail to load.
* Fixed importing of textures with missing filenames.
* Fixed exporting of empty meshes.
* Fixed exporting of nameless meshes without a parent.
0.4.8 2020-07-17
* Fixed a bug exporting bounding boxes.
0.4.7 2020-07-10
* Fixed exporting of boneless models.
0.4.6 2020-07-02
* Added alphabetic ordering to the bone group panel.
* Fixed a bug with automatic triangulation of meshes containing color data.
0.4.5 2020-07-01
* Fixed an issue where mesh splitting would delete bones without any weight painting.
* Added support for meshes with null materials assigned.
0.4.4 2020-06-30
* Implemented fmdl string packing.
0.4.3 2020-06-30
* Fixed a regression introduced in 0.4.2 that broke most exports.
* Improved exporting bone structure when blender meshes refer to nonexistent bones.
* Fixed export error reporting.
0.4.2 2020-06-25
* Fixed an old plugin compatibility issue.
0.4.1 2020-06-25
* Fixed an issue that would incorrectly merge vertices on split vertex export.
0.4.0 2020-06-22
* Added support for automatically splitting overlarge meshes into multiple parts on export, and reconstructing them on import.
* Added support for storing vertices with split normals or split UVs in such a way that they can be reconstructed accurately.
* Added error messages when trying to export an overlarge mesh.
* Disabled exporting in edit mode, as this would export the version of the active mesh as it was before editing.
0.3.3 2020-06-22
* Fixed a bug where the material parameters list could not be scrolled.
* Fixed a bug where triangulation would raise warnings or break entirely on meshes with broken normals.
0.3.2 2020-06-10
* Added bone group editor UI.
0.3.1 2020-06-08
* Fixed bone definitions for PES hand bones.
0.3.0 2020-05-30
* Added support for automatic triangulation.
* Added support for ftex textures.
* Improved automatic texture loading.
* Improved vertex tangent computation.
* Improved mesh naming scheme.
* Fixed bone weight normalization for vertices mapped to more than four bones.
0.2.4 2020-04-07
* Minor bugfix.
0.2.3 2020-04-07
* Improved texture slot naming.
0.2.2 2020-04-06
* Replaced broken PES skeleton reconstruction logic with mostly accurate version.
0.2.1 2020-02-24
* Support for multiple FMDL files in a single scene.
0.2.0 2020-02-23
* First release suitable for public testing.
0.1.0 2020-02-13
* Initial small-audience testing version.