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Right now, rotating the screen results in flipped x/y axis for touch interactions.
Axes should not be swapped
Looking at the VoodooI2CTouchscreenHIDEventDriver implementation, it is possible to detect if the frame buffer is rotated and adjust accordingly.
VoodooI2CTouchscreenHIDEventDriver
The text was updated successfully, but these errors were encountered:
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Description
Right now, rotating the screen results in flipped x/y axis for touch interactions.
Steps to reproduce
Expected behavior
Axes should not be swapped
Environment
Additional context
Looking at the
VoodooI2CTouchscreenHIDEventDriver
implementation, it is possible to detect if the frame buffer is rotated and adjust accordingly.The text was updated successfully, but these errors were encountered: