-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathMakefile
183 lines (131 loc) · 6.01 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
V=1
SOURCE_DIR=src
BUILD_DIR=build
include $(N64_INST)/include/n64.mk
include $(T3D_INST)/t3d.mk
MK_ASSET=$(N64_INST)/bin/mkasset
N64_C_AND_CXX_FLAGS += -Og
all: spellcraft.z64
.PHONY: all
tests: spellcraft_test.z64
.PHONY: tests
###
# fonts
###
FONT_SOURCES := $(shell find assets/ -type f -name '*.ttf' | sort)
FONTS := $(FONT_SOURCES:assets/%.ttf=filesystem/%.font64)
MKFONT_FLAGS ?=
filesystem/%.font64: assets/%.ttf
@mkdir -p $(dir $@)
@echo " [FONT] $@"
@$(N64_MKFONT) $(MKFONT_FLAGS) -o $(dir $@) "$<"
###
# images
###
PNG_RGBA16 := $(shell find assets/ -type f -name '*.png' | sort)
MKSPRITE_FLAGS ?=
SPRITES := $(PNG_RGBA16:assets/%.png=filesystem/%.sprite)
filesystem/%.sprite: assets/%.png
@mkdir -p $(dir $@)
@echo " [SPRITE] $@"
$(N64_MKSPRITE) -f ${shell jq -r .format ${<:%.png=%.json} || echo AUTO} --compress -o "$(dir $@)" "$<"
###
# t3d_meshes
###
EXPORT_SOURCE := $(shell find tools/mesh_export/ -type f -name '*.py' | sort)
# BLENDER_4 := /home/james/Blender/blender-4.0.2-linux-x64/blender
MESH_SOURCES := $(shell find assets/meshes -type f -name '*.blend' | sort)
TMESHES := $(MESH_SOURCES:assets/meshes/%.blend=filesystem/meshes/%.tmesh)
filesystem/meshes/%.tmesh filesystem/meshes/%.anim: assets/meshes/%.blend $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh))
$(BLENDER_4) $< --background --python-exit-code 1 --python tools/mesh_export/t3d_mesh.py -- $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh)
$(MK_ASSET) -o $(dir $@) -w 256 $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh)
-cp $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.anim) $(@:%.tmesh=%.anim)
assets/game_objects.json: tools/mesh_export/rebuild_prefabs.py $(MESH_SOURCES)
$(BLENDER_4) --background --python-exit-code 1 --python tools/mesh_export/rebuild_prefabs.py -- assets/game_objects.json
###
# materials
###
MATERIAL_SOURCES := $(shell find assets/ -type f -name '*.mat.json' | sort)
MATERIAL_BLENDER_SOURCES := $(shell find assets/ -type f -name '*.mat.blend' | sort)
MATERIALS := $(MATERIAL_SOURCES:assets/%.mat.json=filesystem/%.mat) $(MATERIAL_BLENDER_SOURCES:assets/%.mat.blend=filesystem/%.mat)
filesystem/%.mat: assets/%.mat.json $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%.mat=build/assets/%.mat))
python3 tools/mesh_export/material.py --default assets/materials/default.mat.json $< $(@:filesystem/%.mat=build/assets/%.mat)
$(MK_ASSET) -o $(dir $@) -w 4 $(@:filesystem/%.mat=build/assets/%.mat)
filesystem/%.mat: assets/%.mat.blend $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
$(BLENDER_4) $< --background --python-exit-code 1 --python tools/mesh_export/material_fast64.py -- $@
list_materials: $(MATERIALS)
echo $(MATERIALS)
###
# material_builder
###
assets/materials/materials.blend: tools/mesh_export/material_generator.py $(MATERIAL_SOURCES)
$(BLENDER_4) --background --python-exit-code 1 --python tools/mesh_export/material_generator.py -- $@ $(MATERIAL_SOURCES)
###
# cutscenes
###
SCRIPTS := $(shell find assets/scripts -type f -name '*.script' | sort)
SCRIPTS_COMPILED := $(SCRIPTS:assets/scripts/%=filesystem/scripts/%)
build/assets/scripts/globals.json build/assets/scripts/globals.dat src/player/inventory_mapping.c: tools/mesh_export/globals.py assets/scripts/globals.script
@mkdir -p $(dir $@)
python3 tools/mesh_export/globals.py build/assets/scripts/globals src/player/inventory_mapping.c assets/scripts/globals.script
filesystem/scripts/globals.dat: build/assets/scripts/globals.dat
$(MK_ASSET) -o $(dir $@) -w 4 $<
filesystem/%.script: assets/%.script build/assets/scripts/globals.json $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%=build/assets/%))
python3 tools/mesh_export/cutscene.py -g build/assets/scripts/globals.json $< $(@:filesystem/%=build/assets/%)
$(MK_ASSET) -o $(dir $@) -w 4 $(@:filesystem/%=build/assets/%)
###
# scenes
###
SCENE_SOURCES := $(shell find assets/scenes -type f -name '*.blend' | sort)
SCENES := $(SCENE_SOURCES:assets/scenes/%.blend=filesystem/scenes/%.scene)
filesystem/scenes/%.scene: assets/scenes/%.blend build/assets/scripts/globals.json $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene))
$(BLENDER_4) $< --background --python-exit-code 1 --python tools/mesh_export/scene.py -- $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene)
$(MK_ASSET) -o $(dir $@) -w 256 $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene)
###
# tests
###
build/test_result.txt: $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
python3 tools/mesh_export/cutscene_test.py
echo "success" > $@
###
# source code
###
SOURCES := $(shell find src/ ! -name '*_test.c' ! -name 'main.c' ! -name 'inventory_mapping.c' -type f -name '*.c' | sort) src/player/inventory_mapping.c
SOURCE_OBJS := $(SOURCES:src/%.c=$(BUILD_DIR)/%.o)
OBJS := $(BUILD_DIR)/main.o $(SOURCE_OBJS)
TEST_SOURCES := $(shell find src/ -type f -name '*_test.c' | sort)
TEST_SOURCE_OBJS := $(TEST_SOURCES:src/%.c=$(BUILD_DIR)/%.o)
TEST_OBJS := $(SOURCE_OBJS) $(TEST_SOURCE_OBJS)
filesystem/: $(SPRITES) $(TMESHES) $(MATERIALS) $(SCENES) $(FONTS) $(SCRIPTS_COMPILED) filesystem/scripts/globals.dat
$(BUILD_DIR)/spellcraft.dfs: filesystem/ $(SPRITES) $(TMESHES) $(MATERIALS) $(SCENES) $(FONTS) $(SCRIPTS_COMPILED) filesystem/scripts/globals.dat
$(BUILD_DIR)/spellcraft.elf: $(OBJS)
$(BUILD_DIR)/spellcraft_test.elf: $(TEST_OBJS)
spellcraft.z64: N64_ROM_TITLE="SpellCraft"
spellcraft.z64: $(BUILD_DIR)/spellcraft.dfs
spellcraft_test.z64: N64_ROM_TITLE="SpellCraft Test"
spellcraft_test.z64: $(BUILD_DIR)/spellcraft.dfs
clean:
rm -rf $(BUILD_DIR)/* filesystem/ *.z64
.PHONY: clean
clean-fs:
rm -rf filesystem/ $(BUILD_DIR)/spellcraft.dfs
.PHONY: clean-resource
clean-src:
find build -name "*.o" -type f -delete
find build -name "*.d" -type f -delete
check-pairings:
node tools/pairing_checker.js $(SOURCES) src/main.c
.PHONY: check-pairings
tools/mesh_export.zip: tools/mesh_export/__init__.py
cd tools; zip -r mesh_export.zip mesh_export/
-include $(wildcard $(BUILD_DIR)/*.d)