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ResourceManager.cpp
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#include "ResourceManager.h"
#include "globals.h"
#ifndef DEDICATED
ResourceManager::ResourceManager() : texhand(), texman(&texhand)
{
}
#else
ResourceManager::ResourceManager(){}
#endif
Material& ResourceManager::LoadMaterial(string filename)
{
#ifndef DEDICATED
if (materials.find(filename) == materials.end())
{
Material newmat(filename, texman, shaderman);
materials.insert(make_pair(filename, newmat));
}
return materials.find(filename)->second;
#else
return dummymat;
#endif
}
void ResourceManager::AddMaterial(string filename, Material newmat)
{
#ifndef DEDICATED
if (materials.find(filename) == materials.end())
materials.insert(make_pair(filename, newmat));
else
logout << "Warning: Adding duplicate material" << endl;
#endif
}
void ResourceManager::LoadTexture(string filename)
{
#ifndef DEDICATED
texman.LoadTexture(filename);
#endif
}
// Note: At this time you must call InitShaders and LoadMaterials again after calling this
void ResourceManager::ReleaseAll()
{
#ifndef DEDICATED
map<string, Material>::iterator i;
for (i = materials.begin(); i != materials.end(); ++i)
i->second.Release();
materials.clear();
texhand.ForgetCurrent();
shaderman.ReloadAll(false);
fontcache.Clear();
#endif
}