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ParticleEmitter.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __PARTICLEEMITTER_H
#define __PARTICLEEMITTER_H
#include "Particle.h"
#include "util.h"
#include "ALSource.h"
/**
@author Ben Nemec <cybertron@nemebean.com>
*/
class ParticleEmitter
{
public:
ParticleEmitter(const Vector3&, Particle&, Uint32, float, int);
ParticleEmitter(const string&);
bool Update(list<Particle>&);
void ResetTime() {lastupdate = SDL_GetTicks();}
Vector3 position;
float minx, maxx;
float miny, maxy;
private:
Particle particle;
int emittertime;
Uint32 lastupdate;
float density;
float densityaccum;
int count;
ALSourcePtr soundsource;
string soundfile;
bool firstupdate;
bool one;
string partfile;
bool debug;
};
#endif