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ParticleEmitter.cpp
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#include "ParticleEmitter.h"
#include "globals.h"
ParticleEmitter::ParticleEmitter(const Vector3& pos, Particle& p, Uint32 etime, float d, int maxcount) :
position(pos), minx(0.f), maxx(360.f), miny(0.f), maxy(360.f), particle(p), emittertime(etime),
lastupdate(SDL_GetTicks()), density(d), densityaccum(0.f), count(maxcount),
firstupdate(true), one(false), debug(false)
{
}
ParticleEmitter::ParticleEmitter(const string& filename) :
minx(0.f), maxx(360.f), miny(0.f), maxy(360.f), particle("particles/explosion"),
lastupdate(SDL_GetTicks()), densityaccum(0.f), firstupdate(true), one(false),
debug(false)
{
NTreeReader read(filename);
read.Read(partfile, "Particle");
particle = Particle(partfile);
read.Read(emittertime, "EmitterTime");
read.Read(density, "Density");
read.Read(count, "Count");
read.Read(soundfile, "Sound");
read.Read(one, "One");
}
// Returns true if it is done emitting
bool ParticleEmitter::Update(list<Particle>& partlist)
{
#ifndef DEDICATED
if (firstupdate)
{
if (soundfile != "")
resman.soundman.PlaySound(soundfile, position);
firstupdate = false;
}
#endif
Uint32 currtick = SDL_GetTicks();
Uint32 numticks = currtick - lastupdate;
ssize_t addcount;
if (!one)
{
float addval = Random(0.f, (density + densityaccum) * float(numticks));
addcount = int(addval);
if (addcount == 0)
{
densityaccum += density;
}
else
densityaccum = 0.f;
}
else
addcount = 1;
lastupdate = currtick;
for (ssize_t i = 0; (i < addcount) && count != 0; ++i)
{
Particle newpart(partfile);
newpart.pos = position;
newpart.lasttick = currtick;
GraphicMatrix m;
m.rotatex(Random(minx, maxx));
m.rotatey(Random(miny, maxy));
newpart.dir = Vector3(0, 0, 1);
newpart.dir.transform(m);
partlist.push_back(newpart);
--count;
}
if (emittertime < 0)
return false;
// Don't return even if count is 0 so that sounds can continue playing
if (numticks >= emittertime)
return true;
emittertime -= numticks;
return false;
}