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Material.h
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#ifndef __MATERIAL_H
#define __MATERIAL_H
#include "glinc.h"
#include <vector>
#include <string>
#include "TextureManager.h"
#include "types.h"
#include "NTreeReader.h"
#include "Shader.h"
#include <boost/shared_ptr.hpp>
using std::vector;
using std::string;
using boost::shared_ptr;
class Material
{
public:
#ifndef DEDICATED
Material(string, TextureManager&, Shader&);
#else
Material();
#endif
void Use() const;
void UseTextureOnly() const;
void SetTexture(int, GLuint);
void SetTexture(int, string);
GLuint GetTexture(int);
bool operator<(const Material&) const;
void Release();
floatvec diffuse;
floatvec ambient;
floatvec specular;
float shininess;
private:
vector<GLuint> texid;
vector<string> texfilename;
string shader;
GLhandleARB shaderid;
#ifndef DEDICATED
TextureManager* texman;
Shader* shaderhand;
#endif
int id;
static int nummats;
bool cullface, doalphatest, alphatocoverage, additive, depthtest, depthwrite, noshadowcull;
float alphatest;
};
typedef shared_ptr<Material> MaterialPtr;
#endif