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ALSource.cpp
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// @Begin License@
// This file is part of Coldest.
//
// Coldest is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Coldest is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Coldest. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2008-2012 Ben Nemec
// @End License@
#include "ALSource.h"
ALSource::ALSource() : position(Vector3()),
pitch(1.f), gain(1.f), loop(AL_FALSE), refdist(200.f), maxdist(5000.f),
rolloff(1.f), relative(AL_FALSE), velocity(floatvec(3, 0.f)), managerid(0)
{
alGenSources(1, &id);
}
ALSource::ALSource(const ALSource& s) : position(s.position),
pitch(s.pitch), gain(s.gain), loop(s.loop), refdist(s.refdist), maxdist(s.maxdist),
rolloff(s.rolloff), relative(s.relative), velocity(s.velocity), managerid(s.managerid)
{
alGenSources(1, &id);
}
ALSource& ALSource::operator=(const ALSource& s)
{
position = s.position;
velocity = s.velocity;
pitch = s.pitch;
gain = s.gain;
loop = s.loop;
managerid = s.managerid;
alGenSources(1, &id);
return *this;
}
ALSource::~ALSource()
{
alSourceStop(id);
alSourcei(id, AL_BUFFER, AL_NONE);
alDeleteSources(1, &id);
}
void ALSource::Play(const ALBuffer& buffer)
{
ALenum state;
alGetSourcei(id, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING)
return;
if (state != AL_PAUSED)
alSourcei(id, AL_BUFFER, buffer.id);
alSourcef(id, AL_PITCH, pitch);
alSourcef(id, AL_GAIN, gain);
floatvec arrpos(3);
arrpos[0] = position.x;
arrpos[1] = position.y;
arrpos[2] = position.z;
alSourcefv(id, AL_POSITION, &arrpos[0]);
alSourcefv(id, AL_VELOCITY, &velocity[0]);
alSourcei(id, AL_LOOPING, loop);
alSourcef(id, AL_MAX_DISTANCE, maxdist);
alSourcef(id, AL_REFERENCE_DISTANCE, refdist);
alSourcef(id, AL_ROLLOFF_FACTOR, rolloff);
alSourcei(id, AL_SOURCE_RELATIVE, relative);
alSourcePlay(id);
}
void ALSource::Play(const ALBufferPtr& buffer)
{
Play(*buffer);
}
void ALSource::Stop()
{
alSourceStop(id);
}
void ALSource::SetPosition(const Vector3& v)
{
position = v;
floatvec arrpos(3);
arrpos[0] = position.x;
arrpos[1] = position.y;
arrpos[2] = position.z;
alSourcefv(id, AL_POSITION, &arrpos[0]);
}
void ALSource::SetGain(const float g)
{
alSourcef(id, AL_GAIN, g);
gain = g;
}
bool ALSource::Playing()
{
ALenum state;
alGetSourcei(id, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING)
return true;
return false;
}
void ALSource::CheckError()
{
ALenum err = alGetError();
if (err == AL_NO_ERROR)
{
logout << "AL_NO_ERROR" << endl;
}
else if (err == AL_INVALID_NAME)
{
logout << "AL_INVALID_NAME" << endl;
}
else if (err == AL_INVALID_ENUM)
{
logout << "AL_INVALID_ENUM" << endl;
}
else if (err == AL_INVALID_VALUE)
{
logout << "AL_INVALID_VALUE" << endl;
}
else if (err == AL_INVALID_OPERATION)
{
logout << "AL_INVALID_OPERATION" << endl;
}
else if (err == AL_OUT_OF_MEMORY)
{
logout << "AL_OUT_OF_MEMORY" << endl;
}
}