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object.py
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from pygame.sprite import Sprite, collide_rect
from pygame.draw import rect
from pygame import Surface
from pygame.image import load
from pygame.transform import scale
from pyganim import PygAnimation
from random import choice
from pygame.font import Font
from pygame import Rect
from pygame import mixer
from pygame import sprite
from pygame.display import set_mode
from time import process_time
from pygame import HWSURFACE, DOUBLEBUF, FULLSCREEN
from sqlite3 import connect
import add_info_into_config
mixer.init()
set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
SPEED = 8
GRAVITY = 1
JUMP_POWER = 5
# animation
ANIMATION_DELAY = 120
line_1 = 'data/паук/стоит/'
end = '.png'
def add_sprite(name, lens, can=True):
sprites = []
if can:
for i in range(1, lens):
sprites.append(name + str(i) + end)
else:
sprites.append(name + end)
return sprites
def Work(anim, speed=ANIMATION_DELAY, correct=None, speed_coorect=500):
data = []
if correct:
speed = speed_coorect
for i in anim:
data.append((i, speed))
return data
#hero
ANIMATION_HERO_STAY_LEFT = add_sprite('data/паук/стоит/паук_стоит_налево_', 3)
ANIMATION_HERO_STAY_RIGHT = add_sprite('data/паук/стоит/паук_стоит_направо_', 3)
ANIMATION_HERO_JUMP_RIGHT = add_sprite('data\паук\прыжок\прыжок_направо_', 4)
ANIMATION_HERO_JUMP_LEFT = add_sprite('data\паук\прыжок\прыжок_налево_', 4)
ANIMATION_HERO_BIGJUMP_LEFT = add_sprite('data\паук\прыжок над пропастью\большой_прыжок_налево_', 9)
ANIMATION_HERO_BIGJUMP_RIGHT = add_sprite('data\паук\прыжок над пропастью\большой_прыжок_направо_', 9)
ANIMATION_HERO_LOSE_RIGHT = add_sprite('data\паук\проиграл\направо\проигрыш_направо_', 24)
ANIMATION_HERO_LOSE_LEFT = add_sprite('data\паук\проиграл\налево\проигрыш_налево_', 24)
ANIMATION_HERO_CLIMP_LEFT = add_sprite('data\паук\по стене\карабкается_по_стене_налево_', 4)
ANIMATION_HERO_CLIMP_RIGHT = add_sprite('data\паук\по стене\карабкается_по_стене_направо_', 4)
ANIMATION_HERO_TAKE_LEFT = add_sprite('data\паук\бросок\бросок_налево_', 3)
ANIMATION_HERO_TAKE_RIGHT = add_sprite('data\паук\бросок\бросок_направо_', 3)
ANIMATION_HERO_GO_LEFT = add_sprite('data\паук\бежит\паук_бежит_налево_', 9)
ANIMATION_HERO_GO_RIGHT = add_sprite('data\паук\бежит\паук_бежит_направо_', 9)
ANIMATION_HERO_GO_STRIKE_RIGHT = add_sprite('data\паук\стреляет\бежит\паук_стреляет_бежит_направо_', 9)
ANIMATION_HERO_GO_STRIKE_LEFT = add_sprite('data\паук\стреляет\бежит\паук_стреляет_бежит_налево_', 9)
ANIMATION_HERO_STRIKE_LEFT = add_sprite('data\паук\стреляет\стоит\паук_стреляет_стоит_налево_', 3)
ANIMATION_HERO_STRIKE_RIGHT = add_sprite('data\паук\стреляет\стоит\паук_стреляет_стоит_направо_', 3)
ANIMATION_HERO_FALL_RIGHT = ['data\паук\прыжок\прыжок_направо_1.png']
ANIMATION_HERO_FALL_LEFT = ['data\паук\прыжок\прыжок_налево_1.png']
#enemy1
ANIMATION_ENEMY1_STAY_RIGHT = add_sprite('data\враги\грибной паук\паук_стоит_направо_', 3)
ANIMATION_ENEMY1_STAY_LEFT = add_sprite('data\враги\грибной паук\паук_стоит_налево_', 3)
ANIMATION_ENEMY1_GO_LEFT = add_sprite('data\враги\грибной паук\паук_идет_налево_', 4)
ANIMATION_ENEMY1_GO_RIGHT = add_sprite('data\враги\грибной паук\паук_идет_направо_', 4)
ANIMATION_ENEMY1_DIE_RIGHT = add_sprite('data\враги\грибной паук\паук_связан_направо_', 3)
ANIMATION_ENEMY1_DIE_LEFT = add_sprite('data\враги\грибной паук\паук_связан_налево_', 3)
#enemy2
ANIMATION_ENEMY2_STAY = add_sprite('data\враги\ёж\ёж_', 3)
#enemy3
ANIMATION_ENEMY3_STAY_LEFT = add_sprite('data\враги\тентаклемонстр\тентакли_налево_', 5)
ANIMATION_ENEMY3_STAY_RIGHT = add_sprite('data\враги\тентаклемонстр\тентакли_направо_', 5)
ANIMATION_ENEMY3_GO_RIGHT = add_sprite('data\враги\тентаклемонстр\схвачен_тентаклями_направо_', 9)
ANIMATION_ENEMY3_GO_LEFT = add_sprite('data\враги\тентаклемонстр\схвачен_тентаклями_налево_', 9)
ANIMATION_ENEMY3_DIE_LEFT = add_sprite('data\враги\тентаклемонстр\тентакли_спрятались_налево_', 4)
ANIMATION_ENEMY3_DIE_RIGHT = add_sprite('data\враги\тентаклемонстр\тентакли_спрятались_направо_', 4)
#Tony Stark
ANIMATION_TONY = add_sprite('data\Тони\тони_', 3)
#BOSS
ANIMATION_BOSS_STAY_LEFT = add_sprite('data\враги\королева\королева_стоит_налево_', 3)
ANIMATION_BOSS_STAY_RIGHT = add_sprite('data\враги\королева\королева_стоит_направо_', 3)
ANIMATION_BOSS_GO_LEFT = add_sprite('data\враги\королева\королева_идет_налево_', 5)
ANIMATION_BOSS_GO_RIGHT = add_sprite('data\враги\королева\королева_идет_направо_', 5)
ANIMATION_BOSS_DIE_LEFT = add_sprite('data\враги\королева\королева_связана_налево_', 3)
ANIMATION_BOSS_DIE_RIGHT = add_sprite('data\враги\королева\королева_связана_направо_', 3)
# титры
ANIMATION_AFTER_WORDS = add_sprite('data\\ТИТРЫ\КАДРЫ\\', 49)
# info
ANIMATION_INFO_SPIDER = add_sprite('data\\КПК\\2\\грибной_паук_', 3)
ANIMATION_INFO_BIGSPIDER = add_sprite('data\\КПК\\2\\грибная_королева_', 3)
ANIMATION_INFO_TENTACLE = add_sprite('data\\КПК\\2\\овраговый_щупалцехват_', 5)
ANIMATION_INFO_PIDOR = add_sprite('data\\КПК\\2\\сучий_жук_', 3)
ANIMATION_INFO_ESJH = add_sprite('data\\КПК\\2\\ёж_', 3)
ANIMATION_INFO_YELLOW = add_sprite('data\\КПК\\2\\жёлтая_ягода', 2, False)
ANIMATION_INFO_BLUE = add_sprite('data\\КПК\\2\\потолочный_гриб', 2, False)
ANIMATION_INFO_LIFE = add_sprite('data\\КПК\\2\\ягода_жизни', 2, False)
ANIMATION_START = add_sprite('data\\ЗАСТАВКА\\', 9)
class BlackTheme:
def __init__(self):
#set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
self.count = 0
self.one_sprite = 2
self.all_count = 12
self.black_list = []
# затемнение для катсцен
for i in [f'data\\интерфейс\\затенение_{str(j)}.png' for j in range(1, 7)]:
self.black_list.append(load(i))
self.black_list_r = self.black_list.copy()
def zero(self):
self.count = 0
def draw(self, screen, reverse=False):
self.count += 1
if self.count <= self.all_count-1:
if reverse:
screen.blit(self.black_list_r[self.count // self.one_sprite], (0, 0))
else:
screen.blit(self.black_list[self.count // self.one_sprite], (0, 0))
class Start(Sprite):
def __init__(self):
Sprite.__init__(self)
#set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
self.image = load('data\\ЗАСТАВКА\\дисклаймер.png').convert_alpha()
#self.image = load('data\\интерфейс\\иконки и кнопки\\морды\\Питер\\Питер_нейтрал.png')
self.rect = self.image.get_rect()
self.old_time = 0
self.change = True
self.Anime = PygAnimation(Work(ANIMATION_START))
self.Anime.play()
def upd(self, tag):
if tag:
self.Anime.blit(self.image, (0, 0))
else:
self.image = load('data\\ЗАСТАВКА\\дисклаймер.png').convert_alpha()
class DialogWindowSpawner(Sprite):
def __init__(self, x, y, name_, number):
Sprite.__init__(self)
name, dialog = '', ''
if name_ == '0':
name = 'FirstPhraseInDange'
dialog = 'text_1'
if name_ == '^':
name = 'spider'
dialog = 'text_' + str(number)
if name_ == 'v':
name = 'monster'
dialog = 'text_' + str(number)
if name_ == '*':
name = 'Hedgehog'
dialog = 'text_' + str(number)
self.name = name
self.dialog = dialog
self.image = Surface((2, 550)).convert()
#self.image = load('data\\интерфейс\\иконки и кнопки\\морды\\Питер\\Питер_нейтрал.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
class Dialog_Tab(Sprite):
draw = True
def __init__(self, x, y):
Sprite.__init__(self)
self.data_text = ''
self.image = load('data\\интерфейс\\диалоговая_полоса.png')
#set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
self.image.fill((0, 255, 0))
self.image.set_colorkey((0, 255, 0))
self.image = load('data\\интерфейс\\диалоговая_полоса.png').convert_alpha()
#self.image = load('data\\интерфейс\\иконки и кнопки\\морды\\Питер\\Питер_нейтрал.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.who = []
self.emotion = []
self.my_phrase = []
self.phrase = 0
self.count = 0
self.bool_killed_sprite = False
self.old_art = 'piter_neitral'
self.art_now = 'piter_neitral'
self.data = {
1: load('data\\интерфейс\\иконки и кнопки\\морды\\1 Питер_нейтрал.png').convert(),
2: load('data\\интерфейс\\иконки и кнопки\\морды\\2 Питер_удивлен.png').convert(),
3: load('data\\интерфейс\\иконки и кнопки\\морды\\3 Питер_напряг.png').convert(),
4: load('data\\интерфейс\\иконки и кнопки\\морды\\4 Питер_уныние.png').convert(),
5: load('data\\интерфейс\\иконки и кнопки\\морды\\5 Питер_падла.png').convert(),
6: load('data\\интерфейс\\иконки и кнопки\\морды\\6 Питер_флирт.png').convert(),
7: load('data\\интерфейс\\иконки и кнопки\\морды\\7 Питер_убивака_1.png').convert(),
8: load('data\\интерфейс\\иконки и кнопки\\морды\\8 Питер_убивака_2.png').convert(),
9: load('data\\интерфейс\\иконки и кнопки\\морды\\9 Питер_обижен.png').convert(),
10: load('data\\интерфейс\\иконки и кнопки\\морды\\10 Тони_костюм.png').convert(),
11: load('data\\интерфейс\\иконки и кнопки\\морды\\11 Тони_недоволен.png').convert(),
12: load('data\\интерфейс\\иконки и кнопки\\морды\\12 Тони_нейтрал.png').convert(),
13: load('data\\интерфейс\\иконки и кнопки\\морды\\13 Тони_рад.png').convert(),
14: load('data\\интерфейс\\иконки и кнопки\\морды\\14 грибной_паук.png').convert()
}
for i in self.data.keys():
self.data[i].set_colorkey((0, 255, 0))
#self.image.blit(self.data['piter_neitral'], (0, 414)) # ещё не перешёл в интеграцию в игру
def delete_table(self):
self.kill()
self.bool_killed_sprite = True
def dialog_with(self, info): # info = (таблица, столбец) for example: (spider, text_1)d
self.clear(True)
def find_who(text_list):
for i in range(len(text_list)): # смотрю по первому символу диалога
first_sumbol = text_list[i][0][0][0]
if first_sumbol == 'П':
self.who.append('Человек Паук')
if first_sumbol == 'Ж':
self.who.append('Железный Человек')
if first_sumbol == 'Г':
self.who.append('Грибной Паук')
number_emotion = text_list[i][0][0][2:4]
if number_emotion in ['1', '2', '3', '4', '5', '6', '7', '8', '9']:
self.emotion.append(self.data[int(number_emotion[0])])
if number_emotion in ['10', '12', '13', '14', '15', '16']:
self.emotion.append(self.data[int(number_emotion)])
text_list[i][0][0] = text_list[i][0][0][4:]
def format_text(text):
new_text = ''
count_word = text.split()
list_text = []
cow_text = []
word = 13
for i in range(len(count_word)):
cow_text.append(count_word[i])
if (i+1) % word == 0:
list_text.append(cow_text.copy())
cow_text.clear()
if i == len(count_word) -1:
list_text.append(cow_text.copy())
cow_text.clear()
assert type(list_text) == type(list())
return list_text
db = connect('game.db')
sql = db.cursor()
draw = True
#print('1', info)
for i in sql.execute(f"SELECT {info[1]} FROM {info[0]}"):
self.data_text = i[0].split(';')
for i in self.data_text:
self.my_phrase.append(format_text(i))
#print(self.data_text)
find_who(self.my_phrase)
self.check(False)
db.close()
def clear(self, all=False):
print('очистка')
self.phrase = 0
if all:
self.data_text = ''
self.my_phrase.clear()
self.emotion.clear()
self.who.clear()
self.image = load('data\\интерфейс\\диалоговая_полоса.png').convert_alpha()
def check(self, skip, hero=None):
if len(self.data) > self.phrase:
if skip:
if len(self.who) >= self.phrase:
self.phrase += 1
self.image = load('data\\интерфейс\\диалоговая_полоса.png').convert_alpha()
draw = True
white = (255, 255, 255)
font = Font('pixle_font.ttf', 18)
who = ''
my_phrase = []
if self.phrase == 0:
my_phrase = ['']
who = ''
else:
if hero != None: # продолить еблю с окном
if self.phrase -1 == len(self.who) and self.phrase -1 != 0:
hero.chat = False
if (self.phrase -1) != len(self.who):
who = self.who[self.phrase - 1]
my_phrase = self.my_phrase[self.phrase - 1]
self.image.blit(self.emotion[self.phrase - 1], (0, 414))
y = 467
font2 = Font('pixle_font.ttf', 25)
txt = font2.render(who, 1, (0, 0, 0))
self.image.blit(txt, (139, 419))
font2 = Font('pixle_font.ttf', 25)
txt = font2.render(who, 1, (80, 200, 120))
self.image.blit(txt, (140, 420))
for i in my_phrase:
txt = font.render((' ').join(i), 1, white)
self.image.blit(txt, (170, y))
y += 25
else:
draw = False
class Health_tab(Sprite):
def __init__(self, x, y):
Sprite.__init__(self)
#set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
self.image = load('data\\интерфейс\\иконки и кнопки\\жизни\\жизни_10.png').convert()
self.image.fill((0, 0, 0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def new_image(self, helth):
self.image.fill((0, 0, 0))
if helth >= 0:
self.image = load(f'data\\интерфейс\\иконки и кнопки\\жизни\\жизни_{helth}.png').convert()
else:
self.image = load(f'data\\интерфейс\\иконки и кнопки\\жизни\\жизни_0.png').convert()
self.image.set_colorkey((0, 0, 0))
class Cutscene(Sprite):
def __init__(self, filename, end, name):
Sprite.__init__(self)
self.filename = filename
#self.image = load(filename + '1.png').convert()
self.image = Surface((960, 1529))
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
self.name = name
self.end = end
self.first_end = False
self.four_end = False
self.count = 1
self.animcount = 0
self.anim = False
self.lock = 0
self.not_fast = False
self.number = 0
self.animation = []
for i in add_sprite('data\\катсцены\\1 начало\\начало_4_', 4):
self.animation.append(load(i).convert())
self.animation_black = []
for i in [f'data\\интерфейс\\затенение_{str(j)}.png' for j in range(1, 7)]:
self.animation_black.append(load(i))
def upd(self):
print(self.count)
if self.count == 1:
if not self.anim:
self.image.blit(load(self.filename + '1.png').convert(), (0, 0))
if self.animcount >= 5:
self.anim = True
self.animcount = 0
if not self.anim:
self.animcount += 1
self.image.blit(self.animation_black[self.animcount // 1], (0, 0))
if self.rect.y + 1528 <= self.end and self.anim:
self.first_end = True
else:
if self.anim:
self.rect.y -= 2
elif self.count == 2:
self.rect.y = 0
self.animcount = 0
self.image = load(self.filename + str(self.count) + '.png').convert()
elif self.count == 3:
self.rect.y = 0
self.animcount = 0
self.image = load(self.filename + str(self.count) + '.png').convert()
elif self.count == 4: #решить проблему со 2 картинкой которую почему то код игнорирует
self.animcount += 1
if self.animcount < 48:
self.image = load(self.filename + str(self.count) + '.png').convert()
else:
self.image.blit(self.animation[(self.animcount - 47) // 5], (0, 0))
if self.animcount - 47 >= 14:
self.animcount = 0
self.four_end = True
elif self.count == 5:
self.rect.y = 0
self.animcount = 0
self.image = load(self.filename + str(self.count) + '.png').convert()
elif self.count == 6:
self.rect.y = 0
self.animcount = 0
self.image = load(self.filename + str(self.count) + '.png').convert()
elif self.count == 7:
self.rect.y = 0
self.animcount = 0
self.image = load(self.filename + str(self.count) + '.png').convert()
class After_words(Sprite):
def __init__(self, end):
Sprite.__init__(self)
self.image = Surface((960, 4062))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
self.end = end
self.animation = []
for i in ANIMATION_AFTER_WORDS:
self.animation.append(load(i).convert())
self.animcount = 0
def play(self, BACK):
BACK.play(-1)
def update(self):
self.animcount += 1
self.image.blit(self.animation[self.animcount // 8], (0, 0))
if self.animcount >= 383:
self.animcount = 0
if self.rect.y + + 4062 <= self.end:
return False
else:
self.rect.y -= 1
return True
class Sound:
def __init__(self):
# audio
self.BACK_AUDIO = mixer.Sound(file=r'Sound\basic_back.wav')
self.START_AUDIO = mixer.Sound(file=r'Sound\start.wav')
self.USE_AUDIO = mixer.Sound(file=r'Sound\use.wav')
self.MENU_AUDIO = mixer.Sound(file=r'Sound\menu.wav')
self.CUTSCENE_AUDIO = mixer.Sound(file=r'Sound\cutscene.wav')
self.FIGHT_AUDIO = mixer.Sound(file=r'Sound/fight.wav')
self.DAMAGE_AUDIO = mixer.Sound(file=r'Sound/hock.wav')
self.STRIKE_AUDIO = mixer.Sound(file=r'Sound/strike.wav')
self.TAKE_AUDIO = mixer.Sound(file=r'Sound/take_barries.wav')
self.BACK2_AUDIO = mixer.Sound(file=r'Sound/back_water.wav')
self.STEP_AUDIO = mixer.Sound(file=r'Sound/step.wav')
self.STEP2_AUDIO = mixer.Sound(file=r'Sound/step2.wav')
self.BACK_AFTER_WORDS = mixer.Sound(file=r'Sound/Back_after_words.wav')
self.SPIDER_AUDIO = [
mixer.Sound(file=r'Sound/spider_01.wav'),
mixer.Sound(file=r'Sound/spider_02.wav'),
mixer.Sound(file=r'Sound/spider_03.wav'),
mixer.Sound(file=r'Sound/spider_04.wav'),
mixer.Sound(file=r'Sound/spider_05.wav'),
mixer.Sound(file=r'Sound/spider_06.wav')
]
self.BUTTON = mixer.Sound(file=r'Sound/button.wav')
self.DAMAGE_AUDIO.set_volume(0.2)
self.STRIKE_AUDIO.set_volume(0.1)
self.TAKE_AUDIO.set_volume(0.5)
def clear(self):
# audio
self.BACK_AUDIO.stop()
self.START_AUDIO.stop()
self.USE_AUDIO.stop()
self.MENU_AUDIO.stop()
self.CUTSCENE_AUDIO.stop()
self.FIGHT_AUDIO.stop()
self.DAMAGE_AUDIO.stop()
self.STRIKE_AUDIO.stop()
self.TAKE_AUDIO.stop()
self.BACK2_AUDIO.stop()
self.STEP_AUDIO.stop()
self.STEP2_AUDIO.stop()
self.BACK_AFTER_WORDS.stop()
for i in self.SPIDER_AUDIO:
i.stop()
self.BUTTON.stop()
class Enemy(Sprite):
def __init__(self, x, y, sound, width=108, height=110):
Sprite.__init__(self)
#self.image = load('data/паук/стоит/паук_стоит_направо_1.png')
self.image = Surface((width, height))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.SPIDER_AUDIO = sound.SPIDER_AUDIO
self.rect.x = x
self.rect.y = y
self.yvel = 0
self.xvel = 0
self.phrase = False
self.side = 1
self.isdie = False
self.helth = 10
self.onGround = False
self.damage = False
#animation
self.AnimeEnemyStayLeft = PygAnimation(Work(ANIMATION_ENEMY1_STAY_LEFT))
self.AnimeEnemyStayRight = PygAnimation(Work(ANIMATION_ENEMY1_STAY_RIGHT))
self.AnimeEnemyGoLeft = PygAnimation(Work(ANIMATION_ENEMY1_GO_LEFT))
self.AnimeEnemyGoRight = PygAnimation(Work(ANIMATION_ENEMY1_GO_RIGHT))
self.AnimeEnemyDieLeft = PygAnimation(Work(ANIMATION_ENEMY1_DIE_LEFT))
self.AnimeEnemyDieRight = PygAnimation(Work(ANIMATION_ENEMY1_DIE_RIGHT))
# on
self.AnimeEnemyStayLeft.play()
self.AnimeEnemyStayRight.play()
self.AnimeEnemyGoLeft.play()
self.AnimeEnemyGoRight.play()
self.AnimeEnemyDieLeft.play()
self.AnimeEnemyDieRight.play()
def AI(self, hero, platforms):
way = 1100
if not hero.chat:
if hero.rect.x >= self.rect.x and hero.rect.x > self.rect.x + self.rect.width-1:
self.update(False, True, platforms)
elif hero.rect.x <= self.rect.x and hero.rect.x < self.rect.x:
self.update(True, False, platforms)
else:
self.update(False, False, platforms)
else:
self.update(False, False, platforms)
"""elif self.damage:
if hero.rect.x >= self.rect.x and hero.rect.x > self.rect.x + self.rect.width-1:
self.update(False, True, platforms)
elif hero.rect.x <= self.rect.x and hero.rect.x < self.rect.x:
self.update(True, False, platforms)
else:
self.update(False, False, platforms)"""
def update(self, left, right, platforms):
# лево право
SPEED = 5
self.image.set_colorkey((0, 255, 0))
self.image.fill((0, 255, 0))
if not self.isdie:
if left:
self.xvel = -SPEED * 0.5
self.side = -1
self.AnimeEnemyGoLeft.blit(self.image, (0, 0))
if right:
self.xvel = SPEED * 0.5
self.side = 1
self.AnimeEnemyGoRight.blit(self.image, (0, 0))
if not (left or right):
self.xvel = 0
if self.side == 1:
self.AnimeEnemyStayRight.blit(self.image, (0, 0))
elif self.side == -1:
self.AnimeEnemyStayLeft.blit(self.image, (0, 0))
else:
if self.side == 1:
self.AnimeEnemyDieRight.blit(self.image, (0, 0))
elif self.side == -1:
self.AnimeEnemyDieLeft.blit(self.image, (0, 0))
# прыжок
if not self.onGround:
self.yvel += GRAVITY
self.onGround = False
self.rect.x += self.xvel
self.collide(self.xvel, 0, platforms)
self.rect.y += self.yvel
self.collide(0, self.yvel, platforms)
def hit(self):
choice(self.SPIDER_AUDIO).play()
def collide(self, xvel, yvel, platforms):
for pl in platforms:
if collide_rect(self, pl):
if yvel > 0:
self.onGround = True
self.rect.bottom = pl.rect.top
if yvel < 0:
self.yvel = 0
self.rect.top = pl.rect.bottom
if xvel < 0:
self.yvel = 0
self.rect.left = pl.rect.right
if xvel > 0:
self.yvel = 0
self.rect.right = pl.rect.left
def die(self):
self.isdie = True # включу запутанного моба
self.xvel = 0
self.yvel = 0
class Enemy2(Sprite):
def __init__(self, x, y, sound, width=80, height=46):
Sprite.__init__(self)
#self.image = load('data/паук/стоит/паук_стоит_направо_1.png')
self.image = Surface((width, height))
self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.SPIDER_AUDIO = sound.SPIDER_AUDIO
self.rect.x = x
self.rect.y = y
self.yvel = 0
self.xvel = 0
self.phrase = False
self.side = 1
self.isdie = False
self.helth = 10
self.onGround = False
self.damage = False
#animation
self.AnimeEnemyStay = PygAnimation(Work(ANIMATION_ENEMY2_STAY))
self.AnimeEnemyStay.play()
def AI(self, hero, platforms):
# лево право
self.image.set_colorkey((0, 255, 0))
self.image.fill((0, 255, 0))
self.AnimeEnemyStay.blit(self.image, (0, 0))
class Boss(Sprite):
def __init__(self, x, y, width=400, height=400):
Sprite.__init__(self)
self.image = Surface((width, height))
self.image.fill((0, 200, 200))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.SPIDER_AUDIO = Sound().SPIDER_AUDIO
self.yvel = 0
self.xvel = 0
self.phrase = False
self.isdie = False
self.helth = 3
self.onGround = False
#animation
self.AnimeEnemyStayLeft = PygAnimation(Work(ANIMATION_BOSS_STAY_LEFT))
self.AnimeEnemyStayRight = PygAnimation(Work(ANIMATION_BOSS_STAY_RIGHT))
self.AnimeEnemyGoLeft = PygAnimation(Work(ANIMATION_BOSS_GO_LEFT))
self.AnimeEnemyGoRight = PygAnimation(Work(ANIMATION_BOSS_GO_RIGHT))
self.AnimeEnemyDieLeft = PygAnimation(Work(ANIMATION_BOSS_DIE_LEFT))
self.AnimeEnemyDieRight = PygAnimation(Work(ANIMATION_BOSS_DIE_RIGHT))
# on
self.AnimeEnemyStayLeft.play()
self.AnimeEnemyStayRight.play()
self.AnimeEnemyGoLeft.play()
self.AnimeEnemyGoRight.play()
self.AnimeEnemyDieLeft.play()
self.AnimeEnemyDieRight.play()
def hit(self):
choice(self.SPIDER_AUDIO).play()
def new_coord(self, x, y):
self.rect.x = x
self.rect.y = y
def AI(self, hero, platforms):
if hero.rect.x <= self.rect.x + 1000 and hero.rect.x > self.rect.x + self.rect.width-1:
self.update(False, True, platforms)
elif hero.rect.x >= self.rect.x - 1000 and hero.rect.x < self.rect.x:
self.update(True, False, platforms)
else:
self.update(False, False, platforms)
def update(self, left, right, platforms):
#self.image.set_colorkey((0, 255, 0))
self.image.fill((0, 255, 0))
if not self.isdie:
if left:
self.xvel = -SPEED * 0.5
self.side = -1
#self.AnimeEnemyGoLeft.blit(self.image, (0, 0))
if right:
self.xvel = SPEED * 0.5
self.side = 1
#self.AnimeEnemyGoRight.blit(self.image, (0, 0))
if not (left or right):
self.xvel = 0
#if self.side == 1:
#self.AnimeEnemyStayRight.blit(self.image, (0, 0))
#elif self.side == -1:
#self.AnimeEnemyStayLeft.blit(self.image, (0, 0))
#else:
#if self.side == 1:
#self.AnimeEnemyDieRight.blit(self.image, (0, 0))
#elif self.side == -1:
#self.AnimeEnemyDieLeft.blit(self.image, (0, 0))
# прыжок
if not self.onGround:
self.yvel += GRAVITY
self.onGround = False
self.rect.x += self.xvel
self.collide(self.xvel, 0, platforms)
self.rect.y += self.yvel
self.collide(0, self.yvel, platforms)
def collide(self, xvel, yvel, platforms):
for pl in platforms:
if collide_rect(self, pl):
if yvel > 0:
self.onGround = True
self.rect.bottom = pl.rect.top
if yvel < 0:
self.yvel = 0
self.rect.top = pl.rect.bottom
if xvel < 0:
self.yvel = 0
self.rect.left = pl.rect.right
if xvel > 0:
self.yvel = 0
self.rect.right = pl.rect.left
def die(self):
self.isdie = True # включу запутанного моба
self.xvel = 0
self.yvel = 0
class Ball(Sprite):
def __init__(self, x, y, side):
Sprite.__init__(self)
#self.damage_audio = Sound().DAMAGE_AUDIO
#set_mode((0, 0), HWSURFACE| DOUBLEBUF| FULLSCREEN)
if side == 1:
self.image = load('data\\штуки\\выстрел_паутины_R.png').convert_alpha()
else:
self.image = load('data\\штуки\\выстрел_паутины_L.png').convert_alpha()
#self.image = Surface((10, 10))
self.rect = self.image.get_rect()
self.side = side
self.rect.x = x
self.rect.y = y
self.xvel = 0
self.die = False
#self.ball =
def update(self, hero, enemys):
SPEED = 35
# лево право
if self.side == -1:
self.xvel = -SPEED * 1
if self.side == 1:
self.xvel = SPEED * 1
self.rect.x += self.xvel
class Monster(Sprite):
def __init__(self, x, y, width=522, height=486):
Sprite.__init__(self)
#self.image = load('data/паук/стоит/паук_стоит_направо_1.png')
self.image = Surface((width, height))
#self.image.fill((0, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.yvel = 0
self.xvel = 0
self.isdie = False
self.eat = 0
self.phrase = False
self.death = False
self.animationR = []
self.animationL = []
self.animationR_D = []
self.animationL_D = []
for i in ANIMATION_ENEMY3_GO_RIGHT:
#im = load(i).convert_alpha() # ВТФ почему я не могу конвертировать
self.animationR.append(load(i))
for i in ANIMATION_ENEMY3_GO_LEFT:
#im = load(i).convert_alpha()
self.animationL.append(load(i))
for i in ANIMATION_ENEMY3_DIE_LEFT:
#im = load(i).convert_alpha() # ВТФ почему я не могу конвертировать
self.animationR_D.append(load(i))
for i in ANIMATION_ENEMY3_DIE_RIGHT:
#im = load(i).convert_alpha()
self.animationL_D.append(load(i))
self.animcount = 0
# coord count
self.y_go_monster = y - 200
self.y_stay_monster = y
self.onGround = False
#animation
self.AnimeEnemyStayLeft = PygAnimation(Work(ANIMATION_ENEMY3_STAY_LEFT))
self.AnimeEnemyStayRight = PygAnimation(Work(ANIMATION_ENEMY3_STAY_RIGHT))
self.AnimeEnemyDieLeft = PygAnimation(Work(ANIMATION_ENEMY3_DIE_LEFT))
self.AnimeEnemyDieRight = PygAnimation(Work(ANIMATION_ENEMY3_DIE_RIGHT))
#on
self.AnimeEnemyStayLeft.play()
self.AnimeEnemyStayRight.play()
self.AnimeEnemyDieLeft.play()
self.AnimeEnemyDieRight.play()
def new_coord(self, x, y):
self.rect.x = x
self.rect.y = y
def resize(self, name, hero):
self.rect.width, self.rect.height = {'Go': (522, 486), 'Stay':(286, 179)}[name]
if name == 'Go':
self.rect.y = hero.rect.y - 100 #self.y_go_monster
else:
self.rect.y = self.y_stay_monster
def AI(self, hero):
self.image.fill((0, 255, 0))
self.image.set_colorkey((0, 255, 0))
if not self.death:
if collide_rect(self, hero):
end = 63
if not hero.film:
hero.films()
hero.moster = True
if hero.side == -1:
self.rect = self.rect.move(-50, -307)
if hero.side == 1:
self.rect = self.rect.move(-290, -307)
if hero.side == -1:
self.resize('Go', hero)
self.animcount += 1
#self.image.fill((0, 255, 0))
self.image.blit(self.animationL[self.animcount // 8], (0, 0))
self.image.set_colorkey((0, 255, 0))
if self.animcount >= end:
hero.who_kill.append(self)
hero.film = False
hero.death = True
hero.animcount = 0
hero.level = 0
hero.helth = 3
elif hero.side == 1:
self.resize('Go', hero)
self.animcount += 1
#self.image.fill((0, 255, 0))
self.image.blit(self.animationR[self.animcount // 8], (0, 0))
self.image.set_colorkey((0, 255, 0))
if self.animcount >= end:
hero.who_kill.append(self)
hero.film = False
hero.death = True
hero.animcount = 0
hero.level = 0
hero.helth = 3
else:
if hero.side == -1:
self.resize('Stay', hero)
self.AnimeEnemyStayLeft.blit(self.image, (0, 0))
elif hero.side == 1:
self.resize('Stay', hero)
self.AnimeEnemyRightLeft.blit(self.image, (0, 0))
else:
#hero.film = False
self.resize('Stay', hero)
self.AnimeEnemyStayLeft.blit(self.image, (0, 0))
else:
end = 23
if hero.side == -1:
self.resize('Stay', hero)
self.animcount += 1
#self.image.fill((0, 255, 0))
if self.animcount <= end:
self.image.blit(self.animationL_D[self.animcount // 8], (0, 0))
self.image.set_colorkey((0, 255, 0))
elif hero.side == 1:
self.resize('Stay', hero)
self.animcount += 1
#self.image.fill((0, 255, 0))
if self.animcount <= end:
self.image.blit(self.animationR_D[self.animcount // 8], (0, 0))
self.image.set_colorkey((0, 255, 0))
def die(self):
self.isdie = True # включу запутанного моба
self.xvel = 0
self.yvel = 0
class Player(Sprite):
def __init__(self, x, y, sound, width=105, height=117):
Sprite.__init__(self)
self.take_AUDIO = sound.TAKE_AUDIO
self.step_AUDIO = sound.STEP_AUDIO
self.step2_AUDIO = sound.STEP2_AUDIO
self.image = Surface((width, height))
self.rect = self.image.get_rect()
self.spawn = '@'
self.level = 0
self.bottom = self.rect.bottom
self.chat = False
self.rect.move(x, y)
self.anim = ''
self.old_anim = ''
self.film = False
self.side = 1
self.yvel = 0
self.gift = False
self.audio_step_count = 0
self.xvel = 0
self.onGround = False
self.count = 0
self.helth = 10
self.fight = False
self.jump = False
self.serf = False
self.moster = False
self.y_basic = y
self.y_take = y + self.rect.height - 140
self.trees = []
self.image.set_colorkey((0, 0, 0))
self.animationR = []
self.animationL = []
self.who_kill = []
self.old_time_on = 0
self.death = False
for i in ANIMATION_HERO_LOSE_RIGHT:
#im = load(i).convert_alpha() # ВТФ почему я не могу конвертировать
self.animationR.append(load(i))
for i in ANIMATION_HERO_LOSE_LEFT:
#im = load(i).convert_alpha()
self.animationL.append(load(i))
self.animcount = 0
self.data_wh = {
'go': (105, 117),
'strike': (99, 108),
'stay': (99, 108),
'jump': (88, 90),
'climb': (47, 144),
'go_strike': (120, 117),
'die': (127, 109),