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i do have multiple cameras set up. there are multiple clouds setups for those different cameras. if i enable disable them maunally everything works fine but on runtime per script it is not working. unity says
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object)
kode80.Clouds.kode80Clouds:DestroyFullscreenQuad() (at Assets/kode80/Clouds/Scripts/kode80Clouds.cs:479)
kode80.Clouds.kode80Clouds:OnDisable() (at Assets/kode80/Clouds/Scripts/kode80Clouds.cs:211)
UnityEngine.GameObject:SetActive(Boolean)
The text was updated successfully, but these errors were encountered:
i do have multiple cameras set up. there are multiple clouds setups for those different cameras. if i enable disable them maunally everything works fine but on runtime per script it is not working. unity says
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
UnityEngine.Object:DestroyImmediate(Object)
kode80.Clouds.kode80Clouds:DestroyFullscreenQuad() (at Assets/kode80/Clouds/Scripts/kode80Clouds.cs:479)
kode80.Clouds.kode80Clouds:OnDisable() (at Assets/kode80/Clouds/Scripts/kode80Clouds.cs:211)
UnityEngine.GameObject:SetActive(Boolean)
The text was updated successfully, but these errors were encountered: