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skymaterial renders in front of everthing #12

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nbac opened this issue May 16, 2017 · 5 comments
Open

skymaterial renders in front of everthing #12

nbac opened this issue May 16, 2017 · 5 comments

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@nbac
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nbac commented May 16, 2017

unity 5.6.0f3

@nbac
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nbac commented May 19, 2017

ill check the dev branch ... i even would buy it as an asset in the asset store. this commercial license makes no sense for me but the "product" is superb.
will you update this asset in the future? not feature wise - just keeping track with unity versions?

@nbac
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nbac commented May 20, 2017

with the dev build branch it is working the crepuscular rays should match the sun color they are pur white even if the sun is very close to the horizon

@Leodau
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Leodau commented Aug 27, 2017

This is not how github works, this is not an forum to pass questions to the dev.

Please only use the "Issue" if you actually found a code line where you at least think this problem can be fixed.

@kohi10
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kohi10 commented Dec 29, 2019

@Leodau So, regardless of how GitHub "works", the issue has been reported. It is pretty damned significant. I would like to see it fixed. Is there a support forum where issues such as this CAN be discussed?

@digimbyte
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That's the point, its not to convolute a project with menial discussion. you post a thread dedicated to a topic, either a feature request or bug report. we're not here to socialize.
You probably need to change the render depth. thats the issue with Kode'Clouds.

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4 participants