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PT-002: Implement a Player Object #2

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kmfarley11 opened this issue Feb 16, 2016 · 0 comments
Open

PT-002: Implement a Player Object #2

kmfarley11 opened this issue Feb 16, 2016 · 0 comments

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@kmfarley11
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Step two will be to create a Player object which will handle the player's sprite as they move around any given room.

Consider the design options for a modular implementation. There are many future enhancements which will need to be made on this object... eventually the player will have pokemon, items, badges, pokedex, etc...

The main goal will be to get a sprite moving, animated, and utilizing effective hit boxes; however, this issue will not close until a solid foundation is made which is sufficient for future improvement.

@kmfarley11 kmfarley11 added this to the Pallet Town 0.5 [PT-0] milestone Feb 16, 2016
@kmfarley11 kmfarley11 changed the title PT-2: Implement a Player Object PT-02: Implement a Player Object Feb 16, 2016
@kmfarley11 kmfarley11 changed the title PT-02: Implement a Player Object PT-002: Implement a Player Object Feb 16, 2016
@kmfarley11 kmfarley11 self-assigned this Apr 11, 2016
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