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Permission RECORD_AUDIO not working #1730

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Huyston opened this issue Feb 25, 2019 · 2 comments
Closed

Permission RECORD_AUDIO not working #1730

Huyston opened this issue Feb 25, 2019 · 2 comments

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@Huyston
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Huyston commented Feb 25, 2019

Versions

  • Python: 3
  • OS: Arch Linux
  • Kivy: 1.10.1
  • Cython: 0.27.3

Description

The example app from the plyer STT doesn't work. It compiles fine, but the app complains about trying to use speech recognition without RECORD_AUDIO permissions. However, the permission is in the buildozer.spec and the python-for-android command contains the permission flag with the RECORD_AUDIO permission.

buildozer.spec

Spec file:

[app]

# (str) Title of your application
title = Plyer Speech Recognition

# (str) Package name
package.name = plyer.speech.recognition

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (str) Application versioning (method 2)
version = 1.0

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy,plyer

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1


#
# Android specific
#

# (list) Permissions
android.permissions = INTERNET,RECORD_AUDIO

# (int) Android API to use
#android.api = 14

# (int) Minimum API required (8 = Android 2.2 devices)
#android.minapi = 8

# (int) Android SDK version to use
#android.sdk = 21

# (str) Android NDK version to use
#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =

# (list) python-for-android whitelist
#android.p4a_whitelist =

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
p4a.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

#
# iOS specific
#

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1


#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

02-25 19:26:33.546 24869 24869 E SpeechRecognizer: not connected to the recognition service
02-25 19:26:33.690  2664  3213 D CompatibilityInfo: mCompatibilityFlags - 0
02-25 19:26:33.690  2664  3213 D CompatibilityInfo: applicationDensity - 408
02-25 19:26:33.690  2664  3213 D CompatibilityInfo: applicationScale - 1.0
02-25 19:26:33.696  4476  7171 E RecognitionService: call for recognition service without RECORD_AUDIO permissions

@inclement
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Is this on a recent Android version? I wonder if you are missing the call to dynamically request the permission from the user.

@Huyston
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Huyston commented Mar 1, 2019

It's on Android 8. I can enable it manually on Android settings and it works. Is this a recent change? It's only happening like from 2 weeks ago.

I wonder if you are missing the call to dynamically request the permission from the user.

I never did that before, maybe that's the problem. Well, I'll try that. Thanks

@Huyston Huyston closed this as completed Mar 1, 2019
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