forked from terrynmuse/FargowiltasSouls
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathUIManager.cs
115 lines (101 loc) · 4.6 KB
/
UIManager.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria;
using Terraria.UI;
using FargowiltasSouls.UI;
using Microsoft.Xna.Framework.Graphics;
using Terraria.ModLoader;
using Terraria.ID;
namespace FargowiltasSouls
{
public class UIManager
{
public UserInterface TogglerUserInterface;
public UserInterface TogglerToggleUserInterface;
public SoulToggler SoulToggler;
public SoulTogglerButton SoulTogglerButton;
private GameTime _lastUpdateUIGameTime;
public Texture2D CheckMark;
public Texture2D CheckBox;
public Texture2D SoulTogglerButtonTexture;
public Texture2D SoulTogglerButton_MouseOverTexture;
public Texture2D PresetButtonOutline;
public Texture2D PresetOffButton;
public Texture2D PresetOnButton;
public Texture2D PresetMinimalButton;
public void LoadUI()
{
if (!Main.dedServ)
{
// Load textures
CheckMark = ModContent.GetTexture("FargowiltasSouls/UI/Assets/CheckMark");
CheckBox = ModContent.GetTexture("FargowiltasSouls/UI/Assets/CheckBox");
SoulTogglerButtonTexture = ModContent.GetTexture("FargowiltasSouls/UI/Assets/SoulTogglerToggle");
SoulTogglerButton_MouseOverTexture = ModContent.GetTexture("FargowiltasSouls/UI/Assets/SoulTogglerToggle_MouseOver");
PresetButtonOutline = ModContent.GetTexture("FargowiltasSouls/UI/Assets/PresetOutline");
PresetOffButton = ModContent.GetTexture("FargowiltasSouls/UI/Assets/PresetOff");
PresetOnButton = ModContent.GetTexture("FargowiltasSouls/UI/Assets/PresetOn");
PresetMinimalButton = ModContent.GetTexture("FargowiltasSouls/UI/Assets/PresetMinimal");
// Initialize UserInterfaces
TogglerUserInterface = new UserInterface();
TogglerToggleUserInterface = new UserInterface();
// Activate UIs
SoulToggler = new SoulToggler();
SoulToggler.Activate();
SoulTogglerButton = new SoulTogglerButton();
SoulTogglerButton.Activate();
TogglerToggleUserInterface.SetState(SoulTogglerButton);
}
}
public void UpdateUI(GameTime gameTime)
{
_lastUpdateUIGameTime = gameTime;
if (!Main.playerInventory && SoulConfig.Instance.HideTogglerWhenInventoryIsClosed)
CloseSoulToggler();
if (TogglerUserInterface?.CurrentState != null)
TogglerUserInterface.Update(gameTime);
if (TogglerToggleUserInterface?.CurrentState != null)
TogglerToggleUserInterface.Update(gameTime);
}
public bool IsSoulTogglerOpen() => TogglerUserInterface?.CurrentState == null;
public void CloseSoulToggler() => TogglerUserInterface?.SetState(null);
public bool IsTogglerOpen() => TogglerUserInterface.CurrentState == SoulToggler;
public void OpenToggler() => TogglerUserInterface.SetState(SoulToggler);
public void ToggleSoulToggler()
{
if (IsSoulTogglerOpen())
{
Main.PlaySound(SoundID.MenuOpen);
OpenToggler();
}
else if (IsTogglerOpen())
{
Main.PlaySound(SoundID.MenuClose);
CloseSoulToggler();
}
}
public void ModifyInterfaceLayers(List<GameInterfaceLayer> layers)
{
int index = layers.FindIndex((layer) => layer.Name == "Vanilla: Inventory");
if (index != -1)
{
layers.Insert(index - 1, new LegacyGameInterfaceLayer("Fargos: Soul Toggler", delegate
{
if (_lastUpdateUIGameTime != null && TogglerUserInterface?.CurrentState != null)
TogglerUserInterface.Draw(Main.spriteBatch, _lastUpdateUIGameTime);
return true;
}, InterfaceScaleType.UI));
}
index = layers.FindIndex((layer) => layer.Name == "Vanilla: Mouse Text");
if (index != -1)
{
layers.Insert(index, new LegacyGameInterfaceLayer("Fargos: Soul Toggler Toggler", delegate
{
if (_lastUpdateUIGameTime != null && TogglerToggleUserInterface?.CurrentState != null)
TogglerToggleUserInterface.Draw(Main.spriteBatch, _lastUpdateUIGameTime);
return true;
}, InterfaceScaleType.UI));
}
}
}
}