-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpong.py
129 lines (101 loc) · 2.8 KB
/
pong.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
import turtle
import winsound
wn = turtle.Screen()
wn.title("Pong")
wn.bgcolor("black")
wn.setup(width=800,height=600)
wn.tracer(0)
#score
score_a = 0
score_b = 0
#paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350,0)
#paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350,0)
#ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx = 0.2
ball.dy = -0.2
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0" ,align = "center",font=("courier",24,"normal"))
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
#keyboard binding
wn.listen()
wn.onkeypress(paddle_a_up,"w")
wn.onkeypress(paddle_a_down,"s")
wn.onkeypress(paddle_b_up,"u")
wn.onkeypress(paddle_b_down,"j")
#game loop
while True:
wn.update()
#move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#border check
if ball.ycor()>290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if ball.ycor()<-290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0,0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b) ,align = "center",font=("courier",24,"normal"))
if ball.xcor() < -390:
ball.goto(0,0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b) ,align = "center",font=("courier",24,"normal"))
#paddle and ball
if ball.xcor() > 340 and ball.xcor() < 350 and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40 ):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)
if ball.xcor() < -340 and ball.xcor() > -350 and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40 ):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.wav",winsound.SND_ASYNC)