Create a 2D or 3D racing game with the following design specifications:
Should be a racing game with a fixed top down or isometric camera that shows the entire trackThe track should have a shape of a certain width, with walls that define the shapeGame should be up to 2 players, same screen, (split-screen is NOT a requirement). Multiplayer is not required but encouraged.Control should be on the same keyboard, or keyboard/mouseGame should use Unity PhysicsThe two players should be able to bump in each other and with the race wallsSome basic physics should be implemented to control the cars but not too complicated like independent wheel controls or anything like thatThe tracks should contain some simple power ups that alter the car speed or frictionThere should be 3 levels - you may use the same scene to generate the track or different scenes which involved having a SceneManager to switch between themThe game should have a Main Menu for starting a new game etcThe game should have a Pause menu for existing the current gameUse Asset Store or other sources for free assets to build the track2. You may ask a friend artist to help, if you wish- Using external resources for help is allowed, but plagiarism is not allowed. Add the sources of you inspiration to your assignment presentation
- You may use any sort of controller support
Nice to haves:
Use the new InputSystem to control the cars. You may use the old one as well.Leaderboards that are saved with the game between sessions- A simple car selector and customization UI
- Cars can have health and fuel!
- You are allowed to have some sort of enemies shooting at you
- Add a short description of the intended behavior, how the game mechanic should work. I need to know what were you trying to achieve.
- Add a short set of instructions for me, as a developer, about what do I need do to in order to take a look at your project - what scene I need to load in order to play? Do I need any additional packages to install?
- Describe quickly the structure of your code and the thinking behind design.
- Add a short list if instructions about how to play the game like, for example, the key mappings and what do they do
- Add a list of sources of inspiration - you don't need to cover all of them, just the ones that helped.
Add the Unity version for the projectAdd your name to the project