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I'm using unet_256 generator, and getting great visual results, but the "fake" result is pixelated a bit (checkboard pattern). I tried to play with deconvolution using resnet but the results are not good.. but the checkerboard pattern disappears.
Is there a way to apply deconvolution on unet_256 ?
The text was updated successfully, but these errors were encountered:
The current unet_256 is using deconvolution. For how to reduce checkboard artifacts, please see #190. For more advanced architectures, please refer to pix2pixHD and SPADE.
I'm using unet_256 generator, and getting great visual results, but the "fake" result is pixelated a bit (checkboard pattern). I tried to play with deconvolution using resnet but the results are not good.. but the checkerboard pattern disappears.
Is there a way to apply deconvolution on unet_256 ?
The text was updated successfully, but these errors were encountered: