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server.js
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/**
* Module dependencies.
*/
var express = require('express');
var routes = require('./routes');
var user = require('./routes/user');
var http = require('http');
var path = require('path');
var ejs = require('ejs');
var storage = require('node-persist');
var mygame = require('./game');
var app = express();
//storage
storage.initSync();
var score = storage.getItem('score');
if (score===undefined){
score = mygame.Game.getScore();
storage.setItem('score',score);
}
else
{
mygame.Game.setScore(score);
}
// all environments
app.set('port', process.env.PORT || 3000);
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'ejs');
app.use(express.favicon());
app.use(express.logger('dev'));
app.use(express.json());
app.use(express.urlencoded());
app.use(express.methodOverride());
app.use(app.router);
app.use(require('stylus').middleware(path.join(__dirname, 'public')));
app.use(express.static(path.join(__dirname, 'public')));
// development only
if ('development' == app.get('env')) {
app.use(express.errorHandler());
}
app.get('/', routes.index);
app.get('/users', user.list);
var server = http.createServer(app);
var io = require('socket.io').listen(server);
var connectedUserCount = 0;
io.sockets.on('connection', function (socket, pseudo) {
connectedUserCount ++;
socket.emit('cc_join',{
board:mygame.Game.getBoard(),
nextPlayer : mygame.Game.getPlayer(),
score1 : mygame.Game.getScore(0),
score2 : mygame.Game.getScore(1)
});
io.sockets.emit('cc_updateUserCount',{count : connectedUserCount});
// Message sC_Play = someone has played...
socket.on('sC_Play', function (data) {
var won = mygame.Game.play(data);
if (won != -1) {
io.sockets.emit('cc_gameWon',{board:mygame.Game.getBoard() , winner : won});
storage.setItem('score',mygame.Game.getScore());
}
else
{
data.player = mygame.Game.getPlayer();
io.sockets.emit('cc_refresh',{board : mygame.Game.getBoard(),
nextPlayer : mygame.Game.getPlayer(),
force : false
});
}
});
// Message sC_Reset = someone has clicked on the reset button
socket.on('sC_Reset', function () {
mygame.Game.reset();
socket.emit('cc_reset');
socket.broadcast.emit('cc_reset');
});
socket.on('disconnect', function() {
connectedUserCount--;
io.sockets.emit('cc_updateUserCount',{count : connectedUserCount});
});
});
server.listen(app.get('port'), function(){
console.log('Express server listening on port ' + app.get('port'));
});