-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathTubePass.cpp
88 lines (77 loc) · 4.1 KB
/
TubePass.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
/*
* ZoomBlurPass.cpp
*
* Copyright (c) 2013, satcy, http://satcy.net
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Neil Mendoza nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "TubePass.h"
#include "ofMain.h"
namespace itg
{
TubePass::TubePass(const ofVec2f& aspect, bool arb, float centerX, float centerY,
float exposure, float decay, float density,
float weight, float clamp) :
centerX(centerX), centerY(centerY), exposure(exposure), decay(decay), density(density), weight(weight), clamp(clamp), RenderPass(aspect, arb, "zoomblur")
{
string fragShaderSrc = STRINGIFY(
uniform sampler2D tex0;
uniform float iGlobalTime;
void main()
{
vec2 uv = gl_TexCoord[0].st;
vec4 FragColor = vec4(0.0);
vec4 color = texture2D(tex0,gl_TexCoord[0].st);
float sCount = 900.;
float nIntensity=0.8;
float sIntensity=0.8;
float noiseEntry = 0.0001;
float accelerator= 1000.0;
float x = uv.x * uv.y * iGlobalTime * accelerator;
x = mod( x, 13.0 ) * mod( x, 123.0 );
float dx = mod( x, 0.05 );
vec3 cResult = color.rgb + color.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );
vec2 sc = vec2( sin( uv.y * sCount ), cos( uv.y * sCount ) );
cResult += color.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
cResult = color.rgb + clamp(nIntensity, noiseEntry,1.0 ) * (cResult - color.rgb);
gl_FragColor = vec4(cResult, color.a);
}
);
shader.setupShaderFromSource(GL_FRAGMENT_SHADER, fragShaderSrc);
shader.linkProgram();
}
void TubePass::render(ofFbo& readFbo, ofFbo& writeFbo, ofTexture& depthTex)
{
writeFbo.begin();
shader.begin();
shader.setUniformTexture("tex0", readFbo.getTexture(), 0);
shader.setUniform1f("iGlobalTime", ofGetElapsedTimef() );
texturedQuad(0, 0, writeFbo.getWidth(), writeFbo.getHeight());
shader.end();
writeFbo.end();
}
}