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game-of-life.py
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# -*- coding: utf-8 -*-
"""
Created on Sat Feb 1 17:01:34 2020
@author: johnoyegbite
"""
# SOLVED!
"""
Problem:
According to the Wikipedia's article: "The Game of Life,
also known simply as Life, is a cellular automaton devised by the British
mathematician John Horton Conway in 1970."
Given a board with m by n cells, each cell has an initial state live (1)
or dead (0). Each cell interacts with its eight neighbors (horizontal,
vertical, diagonal) using the following four rules (taken from the above
Wikipedia article):
Any live cell with fewer than two live neighbors dies, as if caused by under-population.
Any live cell with two or three live neighbors lives on to the next generation.
Any live cell with more than three live neighbors dies, as if by over-population..
Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
Write a function to compute the next state (after one update) of the board
given its current state. The next state is created by applying the above
rules simultaneously to every cell in the current state, where births and
deaths occur simultaneously.
Example :
Input:
[
[0,1,0],
[0,0,1],
[1,1,1],
[0,0,0]
]
Output:
[
[0,0,0],
[1,0,1],
[0,1,1],
[0,1,0]
]
Challenge:
Could you solve it in-place? Remember that the board needs to be updated
at the same time: You cannot update some cells first and then use their
updated values to update other cells.
In this question, we represent the board using a 2D array. In principle,
the board is infinite, which would cause problems when the active area
encroaches the border of the array. How would you address these problems?
"""
import numpy as np
def get_live_neighbours(x, y, row_count, col_count, prev_state):
live_neighbours = 0
print(f"{x, y}")
for i in range(-1, 2):
for j in range(-1, 2):
if i == 0 and j == 0:
continue
x_n, y_n = x + i, y + j
if 0 <= x_n < row_count and 0 <= y_n < col_count:
if prev_state[x_n][y_n] == 1:
live_neighbours += 1
return live_neighbours
def gameOfLife(board):
"""
type board: the given board
rtype: nothing
"""
# Write your code here
row_count = len(board)
col_count = len(board[0])
# prev_state = board.copy() # This is wrong it would still mutate the values in prev_state
prev_state = ([[board[r][c] for c in range(col_count)] for r in range(row_count)])
for x in range(row_count):
for y in range(col_count):
live_neighbours = get_live_neighbours(x, y, row_count, col_count, prev_state)
if prev_state[x][y] == 0:
if live_neighbours == 3: # state 4
board[x][y] = 1
else:
if live_neighbours < 2: # state 1: change to 0
board[x][y] = 0
elif live_neighbours < 4: # state 2: change to 1
board[x][y] = 1
else: # state 3: change to 0
board[x][y] = 0
if __name__ == "__main__":
board = np.array([
[0,1,0],
[0,0,1],
[1,1,1],
[0,0,0]
])
# End state
# [
# [0,0,0],
# [1,0,1],
# [0,1,1],
# [0,1,0]
# ]
print(gameOfLife(board))
print(board)