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music.cpp
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#include "music.h"
#include "defines.h"
int nombreDeNotes;
// Petit Papa Noël
int petitPapa(int noteJouee) {
// nombreDeNotes = 58;
nombreDeNotes = 59;
const int tempo = 4; // plus c'est petit, plus c'est rapide
// Musique du Petit Papa Noël, transcription:
// Notes
// do, do#, re, re#, mi, fa, fa#, sol, sol#, la, la#, si silence
// 0, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10, 11 -1
// Duree: 1=> croche 2 => Noire 3 => noire pointée 4=> blanche 6 => blanche pointée 8: ronde
// sol => 7, do => 0, do => 0 do => 0, re => 2, do => 0 etc...
/* const int melodie[][3] = { {7, 2, 2}, {0, 3, 2}, {0, 3, 2}, {0, 3, 2}, {2, 3, 2}, {0, 3, 6},
{0, 3, 1}, {2, 3, 1}, {4, 3, 2}, {4, 3, 2}, {4, 3, 2}, {5, 3, 2}, {4, 3, 6},
{2, 3, 2}, {0, 3, 3}, {0, 3, 1}, {0, 3, 1}, {0, 3, 1}, {11, 2, 1}, {9, 2, 1}, {7, 2, 6},
{7, 2, 1}, {7, 2, 1}, {0, 3, 4}, {0, 3, 1}, {0, 3, 1}, {11, 2, 1}, {0, 3, 1}, {2, 3, 6},
{7, 2, 2}, {0, 3, 2}, {0, 3, 2}, {0, 3, 2}, {2, 3, 2}, {0, 3, 6},
{0, 3, 1}, {2, 3, 1}, {4, 3, 2}, {4, 3, 2}, {4, 3, 2}, {5, 3, 2}, {4, 3, 6},
{2, 3, 2}, {0, 3, 3}, {0, 3, 1}, {0, 3, 1}, {0, 3, 1}, {11, 2, 1}, {9, 2, 1}, {7, 2, 6},
{7, 2, 1}, {7, 2, 1}, {0, 3, 4}, {0, 3, 1}, {0, 3, 1}, {2, 3, 1}, {2, 3, 1}, {0, 3, 6},
}; */
const int melodie[][3] = { {0, 2, 2 },{ 5, 2, 2}, { 5, 2, 2},{ 5, 2, 2},{ 7, 2, 2}, { 5, 2, 6}, { 5, 2, 1}, { 8, 2, 2}, // 8 Notes
{ 9, 2, 2}, { 9, 2, 2}, { 9, 2, 2},{ 10, 2, 2},{ 9, 2, 6},{ 7, 2, 2},{ 5, 2, 3}, { 5, 2, 1}, { 5, 2, 1}, { 5, 2, 1}, // 10 Notes
{ 4, 2, 1}, { 2, 2, 1}, { 0, 2, 6},{ 0, 2, 1},{ 0, 2, 1}, { 5, 2, 6},{ 5, 2, 1},{ 5, 2, 1}, { 7, 2, 1}, { 7, 2, 1},
{ 5, 2, 8}, {-1, 2, 2}, { 0, 2, 2},{ 5, 2, 2}, { 5, 2, 2},{ 5, 2, 2},{ 7, 2, 2}, { 5, 2, 6}, { 5, 2, 1}, { 8, 2, 2},
{ 9, 2, 2}, { 9, 2, 2}, { 9, 2, 2},{ 10, 2, 2},{ 9, 2, 6},{ 7, 2, 2},{ 5, 2, 3}, { 5, 2, 1}, { 5, 2, 1}, { 5, 2, 1}, // 10 Notes
{ 4, 2, 1}, { 2, 2, 1}, { 0, 2, 6},{ 0, 2, 1},{ 0, 2, 1}, { 5, 2, 6},{ 5, 2, 1},{ 5, 2, 1}, { 7, 2, 1}, { 7, 2, 1},
{ 5, 2, 12}
}; // 59 notes
float frequence;
uint8_t duration;
if (melodie[noteJouee][0] > -1)
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
if (melodie[noteJouee][0] > -1)
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
//
// Vive le vent
int jingleBells(int noteJouee) {
nombreDeNotes = 49;
const int tempo = 3; // plus c'est petit, plus c'est rapide
const int melodie2[][3] = { {4, 2, 2}, {4, 2, 2}, {4, 2, 4}, {4, 2, 2}, {4, 2, 2}, {4, 2, 4},
{4, 2, 2}, {7, 2, 2}, {0, 2, 3}, {2, 2, 1}, {4, 2, 8},
{5, 2, 2}, {5, 2, 2}, {5, 2, 3}, {5, 2, 1}, {5, 2, 2}, {4, 2, 2}, {4, 2, 3},
{4, 2, 1}, {4, 2, 2}, {2, 2, 2}, {2, 2, 2}, {4, 2, 2}, {2, 2, 4}, {7, 2, 4},
{4, 2, 2}, {4, 2, 2}, {4, 2, 4}, {4, 2, 2}, {4, 2, 2}, {4, 2, 4},
{4, 2, 2}, {7, 2, 2}, {0, 2, 3}, {2, 2, 1}, {4, 2, 8},
{5, 2, 2}, {5, 2, 2}, {5, 2, 3}, {5, 2, 1}, {5, 2, 2}, {4, 2, 2}, {4, 2, 3},
{4, 2, 1}, {7, 2, 2}, {7, 2, 2}, {5, 2, 2}, {2, 2, 2}, {0, 2, 8}
};
float frequence;
uint8_t duration;
frequence = round(note[melodie2[noteJouee][0]] * 2 * (melodie2[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie2[noteJouee][2];
gb.sound.tone(round(frequence), duration);
return melodie2[noteJouee][2] * tempo;
}
//
// We wish you a merry Christmas
int weWishYou(int noteJouee) {
nombreDeNotes = 29;
const int tempo = 4; // plus c'est petit, plus c'est rapide
const int melodie[][3] = { {7, 2, 2}, {0, 3, 2}, {0, 3, 1}, {2, 3, 1}, {0, 3, 1}, {11, 2, 1},
{9, 2, 2}, {9, 2, 2}, {9, 2, 2}, {2, 3, 2}, {2, 3, 1}, {4, 3, 1}, {2, 3, 1}, {0, 3, 1},
{11, 2, 2}, {7, 2, 2}, {7, 2, 2}, {4, 3, 2}, {4, 3, 1}, {5, 3, 1}, {4, 3, 1}, {2, 3, 1},
{0, 3, 2}, {9, 2, 2}, {7, 2, 2}, {9, 2, 2}, {2, 3, 2}, {11, 2, 2}, {0, 3, 4}
};
float frequence;
uint8_t duration;
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
//
// le petit renne au nez rouge
int petitRenne(int noteJouee) {
nombreDeNotes = 56;
const int tempo = 3; // plus c'est petit, plus c'est rapide
const int melodie[][3] = { {7, 2, 2}, {9, 2, 1}, {7, 2, 1}, {4, 2, 2}, {0, 3, 2}, {9, 2, 2}, {7, 2, 6},
{7, 2, 1}, {9, 2, 1}, {7, 2, 1}, {9, 2, 1}, {7, 2, 2}, {0, 3, 2}, {11, 2, 6},
{5, 2, 2}, {7, 2, 1}, {5, 2, 1}, {2, 2, 2}, {11, 2, 2}, {9, 2, 2}, {7, 2, 6},
{7, 2, 1}, {9, 2, 1}, {7, 2, 1}, {9, 2, 1}, {7, 2, 2}, {9, 2, 2}, {4, 2, 6},
{7, 2, 2}, {9, 2, 1}, {7, 2, 1}, {4, 2, 2}, {0, 3, 2}, {9, 2, 2}, {7, 2, 6},
{7, 2, 1}, {9, 2, 1}, {7, 2, 1}, {9, 2, 1}, {7, 2, 2}, {0, 3, 2}, {11, 2, 6},
{5, 2, 2}, {7, 2, 1}, {5, 2, 1}, {2, 2, 2}, {11, 2, 2}, {9, 2, 2}, {7, 2, 6},
{7, 2, 1}, {9, 2, 1}, {7, 2, 1}, {9, 2, 1}, {7, 2, 2}, {2, 3, 2}, {0, 3, 6},
};
float frequence;
uint8_t duration;
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
//
// Winter Wonderland
int auRoyaume(int noteJouee) {
nombreDeNotes = 33;
const int tempo = 2; // plus c'est petit, plus c'est rapide
const int melodie[][3] = { {7, 2, 2}, {7, 2, 1}, {7, 2, 9}, {7, 2, 2}, {7, 2, 1}, {4, 2, 2}, {7, 2, 6},
{7, 2, 2}, {7, 2, 1}, {7, 2, 9}, {7, 2, 2}, {7, 2, 1}, {5, 2, 2}, {7, 2, 6},
{7, 2, 1}, {11, 2, 2}, {11, 2, 1}, {11, 2, 2}, {9, 2, 6},
{9, 2, 1}, {7, 2, 2}, {7, 2, 1}, {7, 2, 2}, {5, 2, 6},
{4, 2, 2}, {4, 2, 1}, {4, 2, 2}, {4, 2, 1}, {2, 2, 2}, {2, 2, 1}, {2, 2, 1}, {2, 2, 1}, {0, 2, 9},
};
float frequence;
uint8_t duration;
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
// Douce nuit, sainte nuit
int douceNuit(int noteJouee) {
nombreDeNotes = 46;
const int tempo = 5; // plus c'est petit, plus c'est rapide
// Notes
// do, do#, re, re#, mi, fa, fa#, sol, sol#, la, la#, si silence
// 0, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10, 11 -1
// Duree: 1=> croche 2 => Noire 3 => noire pointée 4=> blanche 6 => blanche pointée 8: ronde
const int melodie[][3] = { {7, 2, 3 },{ 9, 2, 1}, { 7, 2, 2},{ 4, 2, 6},
{7, 2, 3 },{ 9, 2, 1}, { 7, 2, 2},{ 4, 2, 6},
{ 2, 3, 4},{ 2, 3, 2}, {11, 2, 6},
{ 0, 3, 4},{ 0, 3, 2}, { 7, 2, 6},
{9, 2, 4 },{ 9, 2, 2}, { 0, 3, 3}, {11, 2, 1},{ 9, 2, 2}, { 7, 2, 3},{ 9, 2, 1}, { 7, 2, 2}, { 4, 2, 6},
{9, 2, 4 },{ 9, 2, 2}, { 0, 3, 3}, {11, 2, 1},{ 9, 2, 2}, { 7, 2, 3},{ 9, 2, 1}, { 7, 2, 2}, { 4, 2, 6},
{ 2, 3, 4},{ 2, 3, 2}, { 5, 3, 3}, { 2, 3, 1},{11, 2, 2}, { 0, 3, 6}, { 4, 3, 6},
{ 0, 3, 3}, {7, 2, 1 }, {4, 2, 2 },{ 7, 2, 3},{ 5, 2, 1}, { 2, 2, 2}, { 0, 2, 6}
}; // 46 notes
float frequence;
uint8_t duration;
if (melodie[noteJouee][0] > -1)
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
if (melodie[noteJouee][0] > -1)
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
// Carol of the Bells
int carol(int noteJouee) {
// nombreDeNotes = 161;
nombreDeNotes = 121;
const int tempo = 4; // plus c'est petit, plus c'est rapide
// Notes
// do, do#, re, re#, mi, fa, fa#, sol, sol#, la, la#, si silence
// 0, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10, 11 -1
// Duree: 1=> croche 2 => Noire 3 => noire pointée 4=> blanche 6 => blanche pointée 8: ronde
const int melodie[][3] = { /* { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 }, { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 },
{ 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{ 4, 2, 2 }, { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 }, { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 },
{ 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{ 4, 2, 2 }, { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 }, { 7, 2, 2},{ 5, 2, 1}, { 7, 2, 1},{4, 2, 2 }, */
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE }, { FA, 2, CROCHE },
{SOL, 2, CROCHE },{ MI, 2, NOIRE }, { SOL, 2, NOIRE }, { FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE }, { FA, 2, CROCHE },
{SOL, 2, CROCHE },{ MI, 2, NOIRE }, { SOL, 2, NOIRE }, { FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE }, { FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2,NOIRE },
{ SI, 2, NOIRE },{ LA, 2, CROCHE }, { SI, 2, CROCHE }, {SOL, 2, NOIRE }, { SI, 2, NOIRE }, { LA, 2, CROCHE }, { SI, 2, CROCHE }, {SOL, 2,NOIRE },
{ SI, 2, NOIRE },{ LA, 2, CROCHE }, { SI, 2, CROCHE }, {SOL, 2, NOIRE }, { SI, 2, NOIRE }, { LA, 2, CROCHE }, { SI, 2, CROCHE }, {SOL, 2,NOIRE },
{ MI, 3, NOIRE },{ MI, 3, CROCHE }, { MI, 3, CROCHE }, { RE, 3, CROCHE }, { DO, 3, CROCHE },
{ SI, 2, NOIRE },{ SI, 2, CROCHE }, { SI, 2, CROCHE }, { LA, 2, CROCHE }, {SOL, 2, CROCHE },
{ LA, 2, NOIRE },{ LA, 2, CROCHE }, { LA, 2, CROCHE }, { SI, 2, CROCHE }, { LA, 2, CROCHE },
{ MI, 2, NOIRE },{ MI, 2, CROCHE }, { MI, 2, CROCHE }, { MI, 2, NOIRE },
{ SI, 1, CROCHE },{DOd, 2, CROCHE }, {REd, 2, CROCHE }, { MI, 2, CROCHE }, { FA, 2, CROCHE }, {SOL, 2, CROCHE },
{ LA, 2, CROCHE },{ SI, 2, CROCHE }, { LA, 2, NOIRE }, {SOL, 2, NOIRE } ,
{ SI, 1, CROCHE },{DOd, 2, CROCHE }, {REd, 2, CROCHE }, { MI, 2, CROCHE }, { FA, 2, CROCHE }, {SOL, 2, CROCHE },
{ LA, 2, CROCHE },{ SI, 2, CROCHE }, { LA, 2, NOIRE }, {SOL, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE },{ FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE },{ FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE },{ FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{SOL, 2, NOIRE },{ FA, 2, CROCHE }, { SOL, 2, CROCHE }, { MI, 2, NOIRE }, {SOL, 2, NOIRE },{ FA, 2, CROCHE }, {SOL, 2, CROCHE }, { MI, 2, NOIRE },
{ SI, 2, BLANCHEp},{ LA, 2, BLANCHE} , { SI, 2, NOIRE } ,{ MI, 2, BLANCHEp}
}; // 161 notes => 121 notes car sans la chanson sinon c'est trop repétitif...
float frequence;
uint8_t duration;
if (melodie[noteJouee][0] > -1)
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
if (melodie[noteJouee][0] > -1)
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}
// Les anges dans nos campagnes
int lesAnges(int noteJouee) {
nombreDeNotes = 83;
const int tempo = 5; // plus c'est petit, plus c'est rapide
// Notes
// do, do#, re,re#, mi, fa,fa#, sol,sol#, la, la#, si, silence
// 0, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11, -1
// Duree: 1=> CROCHE 2 => NOIRE 3 => NOIRE pointée 4=> BLANCHE 6 => BLANCHE pointée 8: RONDE
const int melodie[][3] = { { LA, 2, NOIRE },{ LA, 2, NOIRE }, { LA, 2, NOIRE }, { LA, 2, CROCHE }, { DO, 3, CROCHE },
{ DO, 3, NOIREp }, {LAd, 2, CROCHE} , { LA, 2, NOIRE }, { FA, 2, NOIRE }, { LA, 2, NOIRE }, { LA, 2, CROCHE } , { SOL, 2, CROCHE } ,
{ LA, 2, NOIRE }, { LA, 2, CROCHE }, { DO, 3, CROCHE}, { DO, 3, NOIREp}, {LAd, 2, CROCHE}, { LA, 2, BLANCHE},
{ LA, 2, NOIRE }, { LA, 2, NOIRE }, { LA, 2, NOIRE }, { LA, 2, CROCHE}, { DO, 3, CROCHE },
{ DO, 3, NOIREp }, {LAd, 2, CROCHE} , { LA, 2, NOIRE }, { FA, 2, NOIRE }, { LA, 2, NOIRE }, { LA, 2, CROCHE } , { SOL, 2, CROCHE } ,
{ LA, 2, NOIRE }, { LA, 2, CROCHE }, { DO, 3, CROCHE}, { DO, 3, NOIREp}, {LAd, 2, CROCHE}, { LA, 2, BLANCHE},
{ DO, 3, BLANCHE}, { RE, 3, CROCHE} , { DO, 3, CROCHE}, {LAd, 2, CROCHE}, { LA, 2, CROCHE },
{ LA, 2, BLANCHE}, { DO, 3, CROCHE }, {LAd, 2, CROCHE}, { LA, 2, CROCHE}, {SOL, 2, CROCHE },
{ LA, 2, BLANCHE}, {LAd, 2, CROCHE} , { LA, 2, CROCHE}, {SOL, 2, CROCHE}, { FA, 2, CROCHE }, {SOL, 2, NOIRE } , {SOL, 2, NOIRE } , {DO, 2, BLANCHE } ,
{ FA, 2, NOIRE }, {SOL, 2, NOIRE } , { LA, 2, NOIRE} , {LAd, 2, NOIRE }, { LA, 2, BLANCHE}, {SOL, 2, BLANCHE} ,
{ DO, 3, BLANCHE}, { RE, 3, CROCHE} , { DO, 3, CROCHE}, {LAd, 2, CROCHE}, { LA, 2, CROCHE },
{ LA, 2, BLANCHE}, { DO, 3, CROCHE }, {LAd, 2, CROCHE}, { LA, 2, CROCHE}, {SOL, 2, CROCHE },
{ LA, 2, BLANCHE}, {LAd, 2, CROCHE} , { LA, 2, CROCHE}, {SOL, 2, CROCHE}, { FA, 2, CROCHE }, {SOL, 2, NOIRE } , {SOL, 2, NOIRE } , {DO, 2, BLANCHE } ,
{ FA, 2, NOIRE }, {SOL, 2, NOIRE } , { LA, 2, NOIRE} , {LAd, 2, NOIRE }, { LA, 2, BLANCHE}, {SOL, 2, BLANCHE} , { FA, 2, RONDE }
}; // 83 notes
float frequence;
uint8_t duration;
if (melodie[noteJouee][0] > -1)
frequence = round(note[melodie[noteJouee][0]] * 2 * (melodie[noteJouee][1]-1));
duration = tempo * tempsCycle * melodie[noteJouee][2];
if (melodie[noteJouee][0] > -1)
gb.sound.tone(round(frequence), duration);
return melodie[noteJouee][2] * tempo;
}