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cubemap.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>cubemap</title>
<style>
body2 {
background-color: #000000;
margin: 0;
/*cursor: move;*/
overflow: hidden;
}
body {
color: #fff;
/*font-size: 13px;*/
/*text-align: center; */
background-color: #fff;
margin: 0;
overflow:hidden;
}
a {
color: #ffffff;
}
#info {
position: absolute;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
z-index: 1;
}
.log{
position: fixed;
bottom: 20px;
left: 20px;
width: 200px;
height: 100px;
overflow: scroll;
}
</style>
<style type="text/css"></style>
</head>
<body>
<div id="log" class="log"></div>
<script src="js/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/DeviceOrientationControls.js"></script>
<script src="js/CSS3DRenderer.js"></script>
<script type="text/javascript" src="js/TrackballControls.js"></script>
<script>
function $$(id){
return document.getElementById(id);
}
function myLog(msg) {
var name = '';
try {
var caller = arguments.callee.caller.name;
}
catch (e) {
}
$$('log').innerHTML += "#" + name + "> " + msg + "<br/>";
}
window.onload = function () {
try {
window.console.log = myLog;
}
catch (e) {
$$('log').style.display = none;
}
// if (!Detector.webgl) {
// console.log('your browser does not support webgl');
// Detector.addGetWebGLMessage();
// }
}
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 1, 1000);
controls = new THREE.DeviceOrientationControls(camera);
// controls = new THREE.TrackballControls(camera);
// controls.rotateSpeed = 1.0;
// controls.zoomSpeed = 1.2;
// controls.panSpeed = 0.8;
// controls.noZoom = true;
// controls.noPan = true;
scene = new THREE.Scene();
var sides = [
{
url: 'image/image6/f.jpg',
position: [-512, 0, 0],
rotation: [0, Math.PI / 2, 0]
},
{
url: 'image/image6/b.jpg',
position: [512, 0, 0],
rotation: [0, -Math.PI / 2, 0]
},
{
url: 'image/image6/u.jpg',
position: [0, 512, 0],
rotation: [Math.PI / 2, 0, -Math.PI / 2]
},
{
url: 'image/image6/d.jpg',
position: [0, -512, 0],
rotation: [-Math.PI / 2, 0, Math.PI / 2]
},
{
url: 'image/image6/l.jpg',
position: [0, 0, 512],
rotation: [0, Math.PI, 0]
},
{
url: 'image/image6/r.jpg',
position: [0, 0, -512],
rotation: [0, 0, 0]
}
];
var cube = new THREE.Object3D();
scene.add(cube);
for (var i = 0; i < sides.length; i++) {
var side = sides[i];
var element = document.createElement('img');
element.width = 1026; // 2 pixels extra to close the gap.
element.src = side.url;
var object = new THREE.CSS3DObject(element);
object.position.fromArray(side.position);
object.rotation.fromArray(side.rotation);
cube.add(object);
}
renderer = new THREE.CSS3DRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
</script>
</body>
</html>