Is plugin causing GetDownloadSizeAsync always to be 0? #17
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ah, yes probably should document this. the For now you should use
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I'm not sure if it is related to the plugin, or maybe I configured something wrong, or misunderstood something.
I'm trying to check if Addressable bundle already downloaded, for on-demand bundle in internal test, by using Addressables.GetDownloadSizeAsync to check if size is 0, and it always does. Even if I launch the game for the first time, and bundle is definitely wasn't downloaded. Also, if I clear the storage and cache for the game, when I launch the game, GetDownloadSizeAsync is 0.
Am I wrong that GetDownloadSizeAsync should not be 0 for bundles that weren't downloaded yet?
My ~code:
I took the code from here.
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