-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathweapon_ammo_pack.txt
130 lines (116 loc) · 2.54 KB
/
weapon_ammo_pack.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "healing"
"WeaponPrice" "300"
"WeaponArmorRatio" "1"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "Survivor"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "gren"
"MuzzleFlashScale" "0"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE"
"Tier" "0" // valid entries are 0, 1, 2
"ResponseRulesName" "AmmoPack"
// Used in the music system when this weapon fires
"MusicDynamicSpeed" "2"
"DisplayName" "#L4D_Weapon_AmmoPack"
"DisplayNameAllCaps" "#L4D_Weapon_AmmoPack_CAPS"
"CanEquipWithShield" "1"
"AddonModel" "models/w_models/weapons/w_eq_explosive_ammopack.mdl"
"AddonAttachment" "medkit"
// Weapon characteristics:
"Penetration" "1"
"Damage" "50"
"Range" "4096"
"RangeModifier" "0.99"
"Bullets" "1"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "_ Ammo Pack _"
"playermodel" "models/w_models/weapons/w_eq_explosive_ammopack.mdl"
"viewmodel" "models/v_models/v_explosive_ammopack.mdl"
"CharacterViewmodelAddon"
{
"Coach" "models/weapons/arms/v_arms_coach_new.mdl"
"Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl"
"Producer" "models/weapons/arms/v_arms_producer_new.mdl"
"Gambler" "models/weapons/arms/v_arms_gambler_new.mdl"
}
"anim_prefix" "anim"
"bucket" "3"
"bucket_position" "1"
"clip_size" "-1"
"default_clip" "1"
"primary_ammo" "AMMO_TYPE_FIRSTAID"
"secondary_ammo" "None"
"weight" "2"
"item_flags" "0"
"ITEM_FLAG_NOAMMOPICKUPS" "1"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "vgui/hud/iconsheet2"
"x" "128"
"y" "128"
"width" "64"
"height" "64"
}
"weapon_s"
{
"file" "vgui/hud/iconsheet2"
"x" "448"
"y" "64"
"width" "64"
"height" "64"
}
"weapon_small"
{
"file" "vgui/hud/iconsheet"
"x" "480"
"y" "448"
"width" "32"
"height" "32"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-6 -9 -15"
Maxs "15 11 0"
}
World
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
Addon
{
Mins "-20 -20 -20"
Maxs "20 20 20"
}
}
}