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Enemy.h
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#ifndef SPACE_INVADERS_ENEMY_H
#define SPACE_INVADERS_ENEMY_H
#include <SFML/Graphics.hpp>
#include "Ship.h"
class Enemy
{
protected:
sf::Vector2u m_size;
sf::Vector2u m_windowSize;
Direction m_direction;
sf::Sprite m_enemySprite;
sf::FloatRect m_enemyCollisionRect;
sf::Texture m_enemyTexture;
sf::Texture explosionTexture;
sf::Sprite explosionSprite;
int m_speed;
bool m_isAlive;
int m_currentTextureIndex;
int m_currentExplosionIndex;
public:
bool explosionFlag;
Enemy(sf::Vector2u windowSize);
~Enemy()=default;
void setPosition(const sf::Vector2f &position);
void setPosition(unsigned int x,unsigned int y);
void setDirection(Direction);
void setSpeed(int speed);
void spriteInit(int index);
void die();
void move();
void fire(std::vector<Bullet> &bullets);
void reset();
void updateCollisionRect();
void update(float deltaTime);
void updateExplosionAnimation();
void render(sf::RenderWindow &renderWindow);
sf::Vector2f getPosition();
Direction getDirection();
sf::Sprite *getSprite();
sf::Vector2u getSize();
sf::FloatRect getEnemyCollisionRect();
bool isAlive() const;
int getSpeed() const;
};
#endif