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model_group_entities.go
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/*
* CLOUD API
*
* IONOS Enterprise-grade Infrastructure as a Service (IaaS) solutions can be managed through the Cloud API, in addition or as an alternative to the \"Data Center Designer\" (DCD) browser-based tool. Both methods employ consistent concepts and features, deliver similar power and flexibility, and can be used to perform a multitude of management tasks, including adding servers, volumes, configuring networks, and so on.
*
* API version: 6.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ionoscloud
import (
"encoding/json"
)
// GroupEntities struct for GroupEntities
type GroupEntities struct {
Users *GroupMembers `json:"users,omitempty"`
Resources *ResourceGroups `json:"resources,omitempty"`
}
// NewGroupEntities instantiates a new GroupEntities object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGroupEntities() *GroupEntities {
this := GroupEntities{}
return &this
}
// NewGroupEntitiesWithDefaults instantiates a new GroupEntities object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGroupEntitiesWithDefaults() *GroupEntities {
this := GroupEntities{}
return &this
}
// GetUsers returns the Users field value
// If the value is explicit nil, the zero value for GroupMembers will be returned
func (o *GroupEntities) GetUsers() *GroupMembers {
if o == nil {
return nil
}
return o.Users
}
// GetUsersOk returns a tuple with the Users field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *GroupEntities) GetUsersOk() (*GroupMembers, bool) {
if o == nil {
return nil, false
}
return o.Users, true
}
// SetUsers sets field value
func (o *GroupEntities) SetUsers(v GroupMembers) {
o.Users = &v
}
// HasUsers returns a boolean if a field has been set.
func (o *GroupEntities) HasUsers() bool {
if o != nil && o.Users != nil {
return true
}
return false
}
// GetResources returns the Resources field value
// If the value is explicit nil, the zero value for ResourceGroups will be returned
func (o *GroupEntities) GetResources() *ResourceGroups {
if o == nil {
return nil
}
return o.Resources
}
// GetResourcesOk returns a tuple with the Resources field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *GroupEntities) GetResourcesOk() (*ResourceGroups, bool) {
if o == nil {
return nil, false
}
return o.Resources, true
}
// SetResources sets field value
func (o *GroupEntities) SetResources(v ResourceGroups) {
o.Resources = &v
}
// HasResources returns a boolean if a field has been set.
func (o *GroupEntities) HasResources() bool {
if o != nil && o.Resources != nil {
return true
}
return false
}
func (o GroupEntities) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Users != nil {
toSerialize["users"] = o.Users
}
if o.Resources != nil {
toSerialize["resources"] = o.Resources
}
return json.Marshal(toSerialize)
}
type NullableGroupEntities struct {
value *GroupEntities
isSet bool
}
func (v NullableGroupEntities) Get() *GroupEntities {
return v.value
}
func (v *NullableGroupEntities) Set(val *GroupEntities) {
v.value = val
v.isSet = true
}
func (v NullableGroupEntities) IsSet() bool {
return v.isSet
}
func (v *NullableGroupEntities) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGroupEntities(val *GroupEntities) *NullableGroupEntities {
return &NullableGroupEntities{value: val, isSet: true}
}
func (v NullableGroupEntities) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGroupEntities) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}