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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Speed Oddity"
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameConfig="*res://globals/config.gd"
GlobalNoise="*res://globals/noise.gd"
Score="*res://globals/score.gd"
Preload="*res://globals/preload.tscn"
[debug]
file_logging/enable_file_logging=true
settings/stdout/print_fps=true
[display]
window/size/mode=3
window/stretch/mode="viewport"
[editor]
movie_writer/movie_file="/Users/ilyaev/godot/godot-tunnel-wave/assets/movie.avi"
run/main_run_args="--verbose"
[filesystem]
import/fbx/enabled=false
[global]
goodies=false
[layer_names]
3d_physics/layer_1="ship"
3d_physics/layer_2="tube_walls"
3d_physics/layer_3="enemy"
3d_physics/layer_5="goodies"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_s3tc_bptc=true