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colorGame.js
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var numsquares = 6;
var colors = [];
var pickedcolor;
var squares = document.querySelectorAll(".square");
var colordisplay = document.querySelector("#colordisplay")
var messageDisplay = document.getElementById('message')
var h1 = document.querySelector("h1");
var resetbutton = document.querySelector("#reset");
var hardbtn = document.querySelector("#hardbtn");
var easybtn = document.querySelector("#easybtn");
var modebtn = document.querySelectorAll(".mode");
init();
function init(){
// mode buttons event listener
setmodebtn();
setsquares();
reset();
};
function setsquares(){
for (var i = 0; i < squares.length; i++) {
// add click listeners to square
squares[i].addEventListener("click", function(){
// grab color of clicked square
var clickedcolor = this.style.backgroundColor
// compare to pickedcolor
if (clickedcolor === pickedcolor) {
messageDisplay.textContent = "Corrrect"
changecolor(clickedcolor);
h1.style.backgroundColor = clickedcolor;
resetbutton.textContent = "Play again?";
} else {
this.style.backgroundColor = "#232323";
messageDisplay.textContent = "Try again";
}
})
};
}
function setmodebtn() {
for (var i = 0; i < modebtn.length; i++) {
modebtn[i].addEventListener("click", function(){
modebtn[0].classList.remove("selected")
modebtn[1].classList.remove("selected")
this.classList.add("selected");
// ternaryOperator
this.textContent ==="Easy" ? numsquares = 3: numsquares = 6;
reset();
});
}
}
function reset(){
colors = generateRandomColors(numsquares);
// pick new random color from array
pickedcolor = pickColor();
// change color display to match picked color
colordisplay.textContent = pickedcolor;
resetbutton.textContent = "New Colors";
messageDisplay.textContent = "";
// change colors of squares
for (var i = 0; i < squares.length; i++) {
if (colors[i]) {
squares[i].style.display = "block"
squares[i].style.backgroundColor = colors[i];
} else {
squares[i].style.display = "none"
}
}
h1.style.backgroundColor = "steelblue"
}
resetbutton.addEventListener("click", function(){
reset();
});
function changecolor(color){
// loop through all squres
for (var i = 0; i < squares.length; i++) {
// change each color to match given color
squares[i].style.backgroundColor = color;
}
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length)
return colors[random]
}
function generateRandomColors(num){
// make an array
var arr = []
// add num random colors to array
for (var i = 0; i < num; i++) {
arr.push(randomColor())
// repeat num times
}
// return that array
return arr;
}
function randomColor(){
// pick a red from 0- 255
var r = Math.floor(Math.random() * 256);
// pick a green from 0- 255
var g = Math.floor(Math.random() * 256);
// pick a blue from 0- 255
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b +")";
}
// hardbtn.addEventListener("click", function(){
// hardbtn.classList.add("selected");
// easybtn.classList.remove("selected");
// colors = generateRandomColors(6);
// pickedcolor = pickColor();
// colordisplay.textContent = pickedcolor
// for(var i = 0; i < squares.length; i++){
// squares[i].style.backgroundColor = colors[i];
// squares[i].style.display = "block"
// }
// });
// easybtn.addEventListener("click", function(){
// numsquares = 3;
// easybtn.classList.add("selected");
// hardbtn.classList.remove("selected");
// colors = generateRandomColors(numsquares);
// pickedcolor = pickColor();
// colordisplay.textContent = pickedcolor
// for (var i = 0; i < squares.length; i++) {
// if(colors[i]){
// squares[i].style.backgroundColor = colors[i];
// } else {
// squares[i].style.display = "none"
// }
// }
// });