diff --git a/Sources/Entities/Bullet.es b/Sources/Entities/Bullet.es index 2c7c99039..c245f8d68 100644 --- a/Sources/Entities/Bullet.es +++ b/Sources/Entities/Bullet.es @@ -344,7 +344,7 @@ functions: GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection); FLOAT fLength = ese.vDirection.Length(); fLength = Clamp( fLength*3, 1.0f, 3.0f); - fDistance = Clamp( log10(fDistance), 0.5f, 2.0f); + fDistance = Clamp( log10f(fDistance), 0.5f, 2.0f); ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f); SpawnEffect(vHitPoint, ese); } diff --git a/Sources/Entities/Player.es b/Sources/Entities/Player.es index 2a09bff0e..e62c7f38d 100644 --- a/Sources/Entities/Player.es +++ b/Sources/Entities/Player.es @@ -4588,7 +4588,7 @@ void TeleportPlayer(enum WorldLinkType EwltType) TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted; m_psLevelStats.ps_tmTime = tmLevelTime; m_psGameStats.ps_tmTime += tmLevelTime; - FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f); + FLOAT fTimeDelta = ClampDn(floorf(m_tmEstTime)-floorf(tmLevelTime), 0.0f); m_iTimeScore = floor(fTimeDelta*100.0f); m_psLevelStats.ps_iScore+=m_iTimeScore; m_psGameStats.ps_iScore+=m_iTimeScore; diff --git a/Sources/EntitiesMP/Common/Common.cpp b/Sources/EntitiesMP/Common/Common.cpp index 75dd98e2e..14d23db60 100755 --- a/Sources/EntitiesMP/Common/Common.cpp +++ b/Sources/EntitiesMP/Common/Common.cpp @@ -386,7 +386,7 @@ void SpawnHitTypeEffect(CEntity *pen, enum BulletHitType bhtType, BOOL bSound, F GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection); FLOAT fLength = ese.vDirection.Length(); fLength = Clamp( fLength*3, 1.0f, 3.0f); - fDistance = Clamp( log10(fDistance), 0.5f, 2.0f); + fDistance = Clamp( log10f(fDistance), 0.5f, 2.0f); ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f); try { diff --git a/Sources/EntitiesMP/Player.es b/Sources/EntitiesMP/Player.es index 02067a98c..505a27025 100755 --- a/Sources/EntitiesMP/Player.es +++ b/Sources/EntitiesMP/Player.es @@ -5381,7 +5381,7 @@ functions: TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted; m_psLevelStats.ps_tmTime = tmLevelTime; m_psGameStats.ps_tmTime += tmLevelTime; - FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f); + FLOAT fTimeDelta = ClampDn(floorf(m_tmEstTime)-floorf(tmLevelTime), 0.0f); m_iTimeScore = (INDEX) floor(fTimeDelta*100.0f); m_psLevelStats.ps_iScore+=m_iTimeScore; m_psGameStats.ps_iScore+=m_iTimeScore;