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Dead Head Fred: video hang up #5003
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I don't think we need a separate issue for each of the games within #3338 unless we have specific detail on what makes the issue different. Otherwise it's not really helpful. -[Unknown] |
Alright .I'm closing this and put it in the same thread. |
Well, the log looks different from what's seen (the ones I've looked at mostly just hang) so it makes a little bit of sense to treat it as a separate issue, although I would probably investigate more before creating one. |
A lot of games loop on atrac decode. I think it is because they expect it to consume packets but it doesn't (note that I changed sceMpegRingbufferAvailableSize to log less verbosely if the result does not change.) Note that this is a "gotta be careful" area with Wipeout Pure for example being really particular about the number of consumed packets iirc. -[Unknown] |
I have tested this game on JPCSP as well , it also cannot playback the CG and require the untick 'Use Media Enigne' to go in-game propertly |
But it does work when you use ppsspp 0.8.1 and not with 0.8.1-8 |
@raven02 does that mean this is fixed now? -[Unknown] |
I open one seperate for this .It is video issue .Stuck at this point and keep calling this
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087dc1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087de1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087e01c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087e21c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087dc1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087de1c0, 0)
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