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Dead Head Fred: video hang up #5003

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dbz400 opened this issue Jan 4, 2014 · 8 comments
Closed

Dead Head Fred: video hang up #5003

dbz400 opened this issue Jan 4, 2014 · 8 comments

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@dbz400
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dbz400 commented Jan 4, 2014

I open one seperate for this .It is video issue .Stuck at this point and keep calling this

0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087dc1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087de1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087e01c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087e21c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087dc1c0, 0)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1168 0=sceMpegGetAtracAu(0bff8268, 00000002, 0bff848c, 0bff8200)
0:39:679 veMain I[ME]: HLE\sceMpeg.cpp:1351 sceMpegAtracDecode(0bff8268, 0bff848c, 087de1c0, 0)

screen00116

@unknownbrackets
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I don't think we need a separate issue for each of the games within #3338 unless we have specific detail on what makes the issue different. Otherwise it's not really helpful.

-[Unknown]

@dbz400
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dbz400 commented Jan 4, 2014

Alright .I'm closing this and put it in the same thread.

@dbz400 dbz400 closed this as completed Jan 4, 2014
@hrydgard
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hrydgard commented Jan 4, 2014

Well, the log looks different from what's seen (the ones I've looked at mostly just hang) so it makes a little bit of sense to treat it as a separate issue, although I would probably investigate more before creating one.

@unknownbrackets
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A lot of games loop on atrac decode. I think it is because they expect it to consume packets but it doesn't (note that I changed sceMpegRingbufferAvailableSize to log less verbosely if the result does not change.)

Note that this is a "gotta be careful" area with Wipeout Pure for example being really particular about the number of consumed packets iirc.

-[Unknown]

@dbz400 dbz400 reopened this Jan 4, 2014
@dbz400
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dbz400 commented Jan 4, 2014

I have tested this game on JPCSP as well , it also cannot playback the CG and require the untick 'Use Media Enigne' to go in-game propertly

@vsub
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vsub commented Jan 7, 2014

But it does work when you use ppsspp 0.8.1 and not with 0.8.1-8

@unknownbrackets
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@raven02 does that mean this is fixed now?

-[Unknown]

@dbz400
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dbz400 commented Jan 10, 2014

Arr yes .The video playback okay now and in-game

screen00125
screen00124

@dbz400 dbz400 closed this as completed Jan 10, 2014
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4 participants