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Obscure The Aftermath [stuck in black screen at the intro] #2203

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brujo5 opened this issue Jun 10, 2013 · 30 comments
Closed

Obscure The Aftermath [stuck in black screen at the intro] #2203

brujo5 opened this issue Jun 10, 2013 · 30 comments

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@brujo5
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brujo5 commented Jun 10, 2013

the game boot fine but after intro,got black screen.

here log file

http://www.sendspace.com/file/jmvopc

@unknownbrackets
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Does it play the video or never does? Does this work on Windows with buffered rendering on?

-[Unknown]

@brujo5
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brujo5 commented Jun 11, 2013

@unknownbrackets

is the same on windows/android whit/whithout buffered rendering dont show the video.only black screen.

@brujo5
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brujo5 commented Jul 15, 2013

@solarmystic

not working for long time.

did you try in new builds?

@solarmystic
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@brujo5

I don't even have this game, nor have I tested it before.

Was wondering why you called me over here.

@hrydgard
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This has to be a casualty of the big mpeg rewrite and is somehow one of the few games still broken..

@unknownbrackets
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It has a very interesting error:
http://report.ppsspp.org/logs/game/ULUS10484_1.00

Abusing the ABI? Seems suspicious. It's hard to debug mpeg issues without a game that has the symptoms...

-[Unknown]

@hrydgard
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That particular error report is very old, though?

@unknownbrackets
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"Very", well, I suppose so. From the latest stable release.

-[Unknown]

@hrydgard
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Heh, yeah, but in PPSSPP-time, that's old :)

@brujo5
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brujo5 commented Aug 21, 2013

@hrydgard
@unknownbrackets

tried in new buil 0.9.1 (different settings) nothing change same error

cant go to the menu,only black screen..

@brujo5
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brujo5 commented Aug 22, 2013

last build working 0.6.5

@brujo5
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brujo5 commented Sep 3, 2013

@unknownbrackets

@hrydgard

new log file ppsspp-v0.9.1-487 still same problem.

http://www.sendspace.com/file/pp76dz

@brujo5
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brujo5 commented Sep 13, 2013

any news here.

sill same problem in new rev.

@dbz400
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dbz400 commented Sep 18, 2013

I think this one test on Android .Is it okay on Windows with buffered ON ?

@brujo5
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brujo5 commented Sep 18, 2013

@raven02

same problem on windows,tested latest build,cant go to the menu,only black screen..

@dbz400
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dbz400 commented Sep 19, 2013

I see. looks like similar issue as #3338

@brujo5
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brujo5 commented Oct 26, 2013

@unknownbrackets
@hrydgard

this game working when ppsspp used media engine on/off.

so is possible implement media engine in hack settings for new build?

this may be playable much games that hang in videos.

as a temporary solution

@brujo5
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brujo5 commented Nov 3, 2013

any news,this game broke since 5 month + ago.

still not working in new stable builds.

@brujo5
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brujo5 commented Nov 3, 2013

game work normal on 0.6.X PPSSPP on 0.9.5 after intro black screen on 0.7.X was that same

@brujo5
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brujo5 commented Jan 2, 2014

http://www.youtube.com/watch?v=LLnhyGlrWPI

Using 0.9.6 : Goes to the intro video and then black screen. Used all combination to try make it work. All failed.

Using 0.6 : Awesome. Works even on 2x smoothly.

Errors - No sound. No FMV, the screen goes into TV like static. This means that understanding the story goes right out of the window.

VERDICT:

The game's visuals are gr8, even better than the other games on PSP. Weirdly enough, I have no idea why the later version (0.9.x) have not been supporting it lately. Sad shit if you ask me. Gr8 game.

@dbz400
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dbz400 commented Jan 3, 2014

If i skip out the AnalyzeMpeg, it can go in-game .Will check this out more in detail .

// Kinda destructive, no?
///AnalyzeMpeg(Memory::GetPointer(bufferAddr), ctx);

@brujo5
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brujo5 commented Jan 3, 2014

wow.

@dbz400
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dbz400 commented Jan 4, 2014

packetAdded: 1 && 0=sceMpegRingbufferAvailableSize

51:37:276 user_main I[ME]: HLE\sceMpeg.cpp:960 97=sceMpegRingbufferAvailableSize(0927ebf8)
51:37:276 user_main I[ME]: HLE\sceMpeg.cpp:1003 sceMpegRingbufferPut(0927ebf8, 97, 97)
51:37:276 user_main I[ME]: HLE\sceMpeg.cpp:993 packetAdded: 32 packetsRead: 191 packetsTotal: 256
51:37:309 user_main I[ME]: HLE\sceMpeg.cpp:960 65=sceMpegRingbufferAvailableSize(0927ebf8)
51:37:309 user_main I[ME]: HLE\sceMpeg.cpp:1003 sceMpegRingbufferPut(0927ebf8, 65, 65)
51:37:309 user_main I[ME]: HLE\sceMpeg.cpp:993 packetAdded: 32 packetsRead: 223 packetsTotal: 256
51:37:345 user_main I[ME]: HLE\sceMpeg.cpp:960 33=sceMpegRingbufferAvailableSize(0927ebf8)
51:37:345 user_main I[ME]: HLE\sceMpeg.cpp:1003 sceMpegRingbufferPut(0927ebf8, 33, 33)
51:37:345 user_main I[ME]: HLE\sceMpeg.cpp:993 packetAdded: 32 packetsRead: 255 packetsTotal: 256
51:37:377 user_main I[ME]: HLE\sceMpeg.cpp:960 1=sceMpegRingbufferAvailableSize(0927ebf8)
51:37:377 user_main I[ME]: HLE\sceMpeg.cpp:1003 sceMpegRingbufferPut(0927ebf8, 1, 1)
51:37:377 user_main I[ME]: HLE\sceMpeg.cpp:993 packetAdded: 1 packetsRead: 256 packetsTotal: 256
51:37:410 user_main I[ME]: HLE\sceMpeg.cpp:960 0=sceMpegRingbufferAvailableSize(0927ebf8)

@dbz400
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dbz400 commented Jan 4, 2014

I tested JPCSP for this game .It also cannot render this CG and stuck there and cannot in-game unless untick 'Use media engine' option

@brujo5
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brujo5 commented Jan 4, 2014

media engine setting was great in ppsspp 0.6

@hrydgard
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hrydgard commented Jan 4, 2014

Yeah, yeah, maybe we should reintroduce it after all, although it's not clear exactly what it should do... return errors in all mpeg/psmf calls?

@dan3840
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dan3840 commented Jan 6, 2014

A great game does not work, perhaps putting the 'Media Use engine' option option the game not to run again...
Here's a video with error of the game with new builds.
http://www.youtube.com/watch?v=LLnhyGlrWPI

@dbz400
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dbz400 commented Jan 10, 2014

Should be okay now in latest buildbot

screen00126
screen00127
screen00128

@brujo5
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brujo5 commented Jan 10, 2014

cant wait for @angelXwind repo update.

thx

@brujo5 brujo5 closed this as completed Jan 10, 2014
@KruziikDova
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Newest build + click the "Hardware Transform" or F6 = poof Working.

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