-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement sceMp4 (was: Speedball 2 - Evolution) #1755
Comments
This & Audiotorium uses mp4 codec :) |
v0.8.1-1173-ge03acc4 |
Apparently, this game is now playable despite the lack of sceMp4 support. Surely, the videos are not visible. Here's a list of games that use sceMp4 (per reporting, may be incomplete): Can anyone note any games in that list which currently do not even start up? Just to help align what to test and the pros/cons of potential changes. I don't think I have any games that use sceMp4. Does anyone know of any demos that use it (possibly demos of the games in that list)? -[Unknown] |
using ppsspp 1.1.1 |
We needed to implement scemp4 via ffmpeg |
scemp4 plays mp4 videos, mp4 videos can be played any media players even built-in media players for Android devices and Windows Media Player can play mp4 videos. |
nothing but a black screen and keeps on printing out this
47:38:968 moviePreload E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
47:38:968 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4GetAvcAu
47:38:984 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4GetAacAu
47:38:984 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4AacDecode
The text was updated successfully, but these errors were encountered: